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Render sign text #146
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Adding text to signs is definitely planned, somewhere on the TODO. |
I'll try to add thism but I have to completly change the data sent to the webapp by adding sending block for block with the nbt data which is then used to create the threejs objects on the clientside and proabily add per text a new object. |
If i understood you correctly, what you are proposing is literally "changing everything". That's like making BlueMap from scratch :D |
then I try to find another method (e.g just get the nbt afterwards or putting it in the files sent to the client but as own objects...) :D |
Is your feature request related to a problem? Please describe.
Signs are rendered on the map but are always blank
Describe the solution you'd like
Either a baked sprite using Minecraft's font glyphs, or web font renderer that allows for displaying the text of the sign. The latter is probably easier (but harder to get the right font I believe?)
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