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[FEATURE]Use WebSocket #244

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zyxgad opened this issue Sep 11, 2021 · 8 comments
Open

[FEATURE]Use WebSocket #244

zyxgad opened this issue Sep 11, 2021 · 8 comments

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@zyxgad
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zyxgad commented Sep 11, 2021

I suggest bluemap use WebSocket to get data, that will reduce many unnecessary web request. Of course, bluemap need keep http API to compatible with the old client

@roobscoob
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If this is to be implemented, please keep the HTTP fetch option as a persistent choice. (i.e. don't deprecate/remove it). When deploying BlueMap at scale (for example, as an interactive component displaying a static world on a website) HTTP fetches are much better, as tools exist to optimize the delivery of static content over HTTP. These same tools do not exist for WebSockets

@FinlayDaG33k
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Do note that if websockets are going to be used, we'd also need to implement RFC 7692 in order to use some compression.

@TBlueF
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TBlueF commented Nov 14, 2021

There is currently no intend to use web-sockets for the map-tiles .. in my opinion, http-requests are perfectly fine for that :)
The web-sockets would be for live-updates like player-markers

@TBlueF TBlueF moved this to TODO in TODO / Idea board Aug 10, 2022
@TBlueF TBlueF moved this from TODO to TODO (Unordered) in TODO / Idea board Mar 13, 2024
@mrsolarius
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Maybe instead of web socket, just use server side event ?

@TBlueF
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TBlueF commented Jul 3, 2024

I will consider it, yes :)

@FinlayDaG33k
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FinlayDaG33k commented Jul 3, 2024

With HTTP/3 becoming more common by the day, I'd say websockets wouldn't add much anymore.
The only thing I'd see websockets being useful for, is making things like player-locations be available in a more real-time fashion as mentioned in #244 (comment).

Pros

  • HTTP/3 is built on QUIC/UDP, which eliminates head-of-line blocking and ack packets (server assumes arrival, client will request packets when they go missing).
  • No need to do anything in the client front-end (the browser will handle it).
  • It's still just HTTP, so compression and all those goodies will remain in-tact (so no need to do wonky stuff like I've mentioned in [FEATURE]Use WebSocket #244 (comment)).
  • Clients that do not support HTTP/3 can still use HTTP/2 or even HTTP/1.1 as normal.
  • Doesn't break setups that use a CDN (or something similar).

Cons

  • TLS is a must (might be the biggest part of the challenge).
  • HTTP/3 is technically still just a proposal (albeit it has pretty much stabilized).

I do not know how the internal webserver works from a code-perspective but I think the changes should be relatively minimal while still having a bigger impact than using websockets would have.

@Chicken
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Chicken commented Jul 3, 2024

HTTP/3 is unlikely to be ever supported by BlueMap as it has been previously established that BlueMap won't support TLS by itself. To use HTTP/3 one should host the website with an external webserver such as nginx.

@brianclogan
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I would say using websockets for external live updates would be amazing. Maybe if hosted by the server it still does HTTP requests, but if you move external you have the option of using websockets instead of ajax requests for player positions.

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