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pcrlib.h
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pcrlib.h
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/* The Catacomb Source Code
* Copyright (C) 1993-2014 Flat Rock Software
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef __PCRLIB_H__
#define __PCRLIB_H__
#include <fcntl.h>
#include <string.h>
#include <SDL.h>
#include <SDL_scancode.h>
#include "catdefs.h"
extern char ch,str[80];
static inline byte EGA(const byte chan[4], byte ofs)
{
return
(((chan[3]>>ofs)&1)<<3)|
(((chan[2]>>ofs)&1)<<2)|
(((chan[1]>>ofs)&1)<<1)|
((chan[0]>>ofs)&1);
}
/*=========================================================================*/
/*
** Sound routines
** Tied into INT 8, with a speeded up timer!
*/
typedef enum {off,spkr,sdlib} soundtype;
#pragma pack(1)
typedef struct {word start;
byte priority;
byte samplerate;
char name[12];} spksndtype;
typedef struct {char id[4];
word filelength;
word filler[5];
spksndtype sounds[63];
word freqdata[];} SPKRtable;
#pragma pack()
extern soundtype soundmode;
extern SPKRtable *SoundData;
extern int _dontplay;
void StartupSound (void);
void ShutdownSound (void);
void PlaySound (int sound);
void PauseSound (void);
void ContinueSound (void);
void StopSound (void);
void WaitEndSound (void);
/*=========================================================================*/
/*
** Control routines
** Ties into INT 9 to intercept all key presses, but passes on to BIOS
** The control panel handles all this stuff!
*/
typedef struct {dirtype dir;
boolean button1,button2;} ControlStruct;
typedef enum {keyboard,mouse,joystick1,joystick2,demo} inputtype;
extern inputtype playermode[3];
extern boolean keydown[SDL_NUM_SCANCODES];
extern int JoyXlow[3], JoyXhigh[3], JoyYlow [3], JoyYhigh [3]; // 1&2 are used
extern int MouseSensitivity;
extern int key[8], keyB1, keyB2;
enum demoenum {notdemo,demoplay,recording};
extern enum demoenum indemo;
extern SDL_Window *window;
extern SDL_DisplayMode mode;
typedef struct
{
union
{
SDL_GameController *controller;
SDL_Joystick *joy;
};
int device;
boolean isgamecontroller;
} joyinfo_t;
extern joyinfo_t joystick[3];
void SetupKBD ();
void ProcessEvents ();
int ScancodeToDOS(SDL_Scancode sc);
void CheckMouseMode ();
void ProbeJoysticks ();
void ReadJoystick (int joynum,int *xcount,int *ycount);
ControlStruct ControlKBD ();
ControlStruct ControlMouse ();
ControlStruct ControlJoystick (int joynum);
ControlStruct ControlPlayer (int player);
void LoadDemo (int demonum);
void SaveDemo (int demonum);
void RecordDemo ();
/*========================================================================*/
/*
** Miscellaneous library routines
*/
unsigned long LoadFile(char *filename,char *buffer);
void SaveFile(char *filename,char *buffer, long size);
void *bloadin (char *filename);
void *bloadinLZW (char *filename);
long RLEcompress (void *source, long length, void *dest);
void initrndt (boolean randomize);
void initrnd (boolean randomize);
int rndt (void);
int rnd (word);
void clearkeys (void);
long _Verify(char *filename);
void _printhexb(unsigned char value);
void _printhex(unsigned value);
void _printbin(unsigned value);
/*========================================================================*/
/*
** Graphic routines
*/
#define SCindex 0x3C4
#define SCmapmask 2
#define GCindex 0x3CE
#define GCmode 5
#define CRTCLINECOMPARE 0x18
#define CRTCOVERFLOW 0x7
#define CRTCMAXSCANLINE 0x9
#define CRTCSTARTL 0xd
#define CRTCSTARTH 0xc
typedef enum {text,CGAgr,EGAgr,VGAgr} grtype;
extern grtype grmode;
extern int sx,sy,leftedge,xormask; // stuff for screen text output
void setscreenmode (grtype mode);
void UpdateScreen();
void WaitVBL (void);
/*=========================================================================*/
/*
** PC-Arcade graphic file format stuff
*/
#define NUMPICS 64
#define NUMSPRITES 10
#pragma pack(1)
typedef struct {
sword width;
sword height;
dword shapeptr; // reletive to spriteptr
dword maskptr;
sword xl,yl,xh,yh; // death box pixel offsets
char name[12];
} spritetype;
typedef struct {
sword width;
sword height;
dword shapeptr;
char name[8];
} pictype;
#pragma pack()
extern int numchars,numtiles,numpics,numsprites;
extern spritetype image, spritetable[NUMSPRITES]; // grfile headers
extern pictype pictable[NUMPICS];
extern void *charptr; // 8*8 tileset
extern void *tileptr; // 16*16 tileset
extern void *picptr; // any size picture set
extern void *spriteptr; // any size masked and hit rect sprites
extern dword egaplaneofs[4];
extern byte screenseg[320*200]; // loaded into ES in the draw routines
// should be adjusted after grmode
// switches, page flipping, and scrolls
enum { screenpitch = 320 };
void installgrfile (char *filename,int unpack,void *inmem);
void drawchar (int x, int y, int charnum);
void drawpic (int x, int y, int picnum);
void drawchartile (int x, int y, int tile);
/*=========================================================================*/
/*
** higher level graphic routines
*/
extern int screencenterx ,screencentery, _yshift;
void controlpanel (void);
int get (void);
int _input(char *string,int max);
unsigned _inputint(void);
void print (const char *str);
void printchartile (const char *str);
void _printc(char *string);
void _printhexb(unsigned char value);
void _printhex(unsigned value);
void printint (int val);
void printlong (long val);
void drawwindow (int xl, int yl, int xh, int yh);
void erasewindow (void);
void bar (int xl,int yl, int xh, int yh, int ch);
void centerwindow (int width, int height);
void expwin (int width, int height);
void expwinh (int width, int height);
void expwinv (int width, int height);
/*=========================================================================*/
/*
** necessary routiones
*/
void loadgrfiles (void); // call installgrfile + any other files
void repaintscreen (void); // do any screen wierdness and redraw all
/*========================================================================*/
/*
** game level routines
*/
extern sdword score;
extern sword level;
typedef struct { int width;
int height;
int planes;
int screenx;
int screeny;
int screenw;
int screenh;
unsigned planesize;
} LevelDef;
extern int _numlevels, _maxplayers;
extern boolean _cgaok, _egaok, _vgaok;
extern char *_extension;
#pragma pack(1)
struct scores {
sdword score;
sword level;
char initials[4];
};
#pragma pack()
extern struct scores scoreswap, highscores[5];
void _loadctrls (void);
void _savectrls (void);
void _loadhighscores (void);
void _savehighscores (void);
void _showhighscores (void);
void _checkhighscore (void);
void _setupgame (void);
void _quit (char *); // shuts everything down
int bioskey(int);
/*=========================================================================*/
unsigned int extern RLECompress
(char *source, long sourcelen, char *dest);
void extern RLEExpand
(char *source, char *dest, long origlen);
//NOLAN ADDED
extern boolean GODMODE;
#endif