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My goal: I am editing a video using AVMutableVideoComposition and want to use GLSL shader files either with OpenGL or Metal to make nice smooth transitions between clips/assets in my composition.
A simple GLSL transition example: https://gl-transitions.com/editor/directionalwarp?direction=1,1
I know MovieInput works:
movie =tryMovieInput(url:movieURL, playAtActualSpeed:true)
filter =Pixellate()
movie --> filter --> renderView
movie.start()
Any ideas how can it be done on AVMutableVideoComposition?
For instance, an arbitrary transition should begin at 2.5 sec mark & end at 2.9 sec mark in the video composition timeline.
More concretely, is there a way to grab a shader file e.g zoom_transition.glsl and apply it to 2.5s-2.9s timeline of the AVMutableVideoComposition.
Let me know if GPUImage is not the place for it, I love the work you guys are doing with shaders @BradLarson .
The text was updated successfully, but these errors were encountered:
My goal: I am editing a video using
AVMutableVideoComposition
and want to use GLSL shader files either with OpenGL or Metal to make nice smooth transitions between clips/assets in my composition.A simple GLSL transition example: https://gl-transitions.com/editor/directionalwarp?direction=1,1
I know
MovieInput
works:Any ideas how can it be done on
AVMutableVideoComposition
?For instance, an arbitrary transition should begin at
2.5
sec mark & end at2.9
sec mark in the video composition timeline.More concretely, is there a way to grab a shader file e.g
zoom_transition.glsl
and apply it to2.5s-2.9s
timeline of theAVMutableVideoComposition
.Let me know if GPUImage is not the place for it, I love the work you guys are doing with shaders @BradLarson .
The text was updated successfully, but these errors were encountered: