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Add support for vec3 vertex-shaded objects #28

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Blayzeing opened this issue Mar 17, 2023 · 2 comments
Open

Add support for vec3 vertex-shaded objects #28

Blayzeing opened this issue Mar 17, 2023 · 2 comments

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@Blayzeing
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Currently all vertex-shaded objects are assumed to be vec4, and objects not so have their vertex shading ignored.

This is processed near the bottom of the processGLTFNode method in MulticamScene.cpp.

@Blayzeing
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Also see the TODO below the TODO for this that suggests requiring a "vertex-colours" extras property to be true if an object's going to use vertex colours.

@optseb
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optseb commented Apr 24, 2024

See Pull request #32

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