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communication.h
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/*
* File: communication.h
* ---------------------
* This file exports a class <code>communication</code>. Users are allow to
* use <code>Key_Space</code> to continue communication or use Mouse to click
* to choose conversation content, which is mainly part of multiple storylines.
*/
#ifndef COMMUNICATION_H
#define COMMUNICATION_H
#include <QGraphicsRectItem>
#include <QGraphicsTextItem>
#include <QGraphicsSceneMouseEvent>
#include <QBrush>
#include <QKeyEvent>
#include <QQueue>
#include <QObject>
#include "npc.h"
#include "Button.h"
class communication: public QObject, public QGraphicsRectItem
{ Q_OBJECT
public:
// constructor
communication(NPC* npc, QGraphicsItem* parent=nullptr);
// public methods
void keyPressEvent(QKeyEvent* event);
bool checkOption(QString sentence);
void showButton101(); // show button when communicate with NPC(id=101)
public slots:
void addText10101(); // add different content
void addText10102();
void addText10103();
private:
// private variable
int id;
QQueue<QString> communicationText;
QGraphicsTextItem* text;
Button* buttonOption1,* buttonOption2,* buttonOption3;
};
#endif // COMMUNICATION_H