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audio.c
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audio.c
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#include "audio.h"
#include "zelda_rtl.h"
#include "variables.h"
#include "features.h"
#include "snes/snes_regs.h"
#include "spc_player.h"
#include "third_party/opus-1.3.1-stripped/opus.h"
#include "config.h"
#include "assets.h"
// This needs to hold a lot more things than with just PCM
typedef struct MsuPlayerResumeInfo {
uint32 tag;
uint32 offset;
uint32 samples_until_repeat;
uint16 range_cur, range_repeat;
uint64 initial_packet_bytes; // To verify we seeked right
uint8 orig_track; // Using the old zelda track numbers
uint8 actual_track; // The MSU track index we're playing (Different if using msu deluxe)
} MsuPlayerResumeInfo;
enum {
kMsuState_Idle = 0,
kMsuState_FinishedPlaying = 1,
kMsuState_Resuming = 2,
kMsuState_Playing = 3,
};
typedef struct MsuPlayer {
FILE *f;
uint32 buffer_size, buffer_pos;
uint32 preskip, samples_until_repeat;
uint32 total_samples_in_file, repeat_position;
uint32 cur_file_offs;
MsuPlayerResumeInfo resume_info;
uint8 enabled;
uint8 state;
float volume, volume_step, volume_target;
uint16 range_cur, range_repeat;
OpusDecoder *opus;
int16 buffer[960 * 2];
} MsuPlayer;
static MsuPlayer g_msu_player;
static void MsuPlayer_Open(MsuPlayer *mp, int orig_track, bool resume_from_snapshot);
static const uint8 kMsuTracksWithRepeat[48] = {
1,0,1,1,1,1,1,1,0,1,0,1,1,1,1,0,
1,1,1,0,1,1,1,1,1,1,1,1,1,0,1,1,
1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,
};
static const uint8 kIsMusicOwOrDungeon[] = {
0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, // 1 = ow songs : 2 = lw, 5 = forest, 7 = town, 9 = dark world, 13 = mountain
2, 2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 2, 0, 0, 0, 0, // 2 = indoor songs : 16, 17, 18, 22, 23, 27
};
static const uint8 kMsuDeluxe_OW_Songs[] = {
37, 37, 42, 38, 38, 38, 38, 39, 37, 37, 42, 38, 38, 38, 38, 41, // lw
42, 42, 42, 42, 42, 42, 40, 40, 43, 43, 42, 47, 47, 42, 45, 45,
43, 43, 43, 47, 47, 42, 45, 45, 112, 112, 48, 42, 42, 42, 42, 45,
44, 44, 48, 48, 48, 46, 46, 46, 44, 44, 44, 48, 48, 46, 46, 46,
49, 49, 51, 50, 50, 50, 50, 50, 49, 49, 51, 50, 50, 50, 50, 51, // dw
51, 51, 51, 51, 51, 51, 51, 51, 52, 52, 51, 56, 56, 51, 54, 54,
52, 52, 52, 56, 56, 51, 54, 54, 58, 52, 57, 51, 51, 51, 51, 54,
53, 53, 57, 57, 57, 55, 55, 110, 53, 53, 57, 57, 57, 55, 55, 110,
37, 41, 41, 42, 42, 42, 42, 42, 42, 41, 41, 42, 42, 42, 42, 42, // special
42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42,
};
static const uint8 kMsuDeluxe_Entrance_Songs[] = {
59, 59, 60, 61, 61, 61, 62, 62, 63, 64, 64, 64, 105, 65, 65, 66,
66, 62, 67, 62, 62, 68, 62, 62, 68, 68, 62, 62, 62, 62, 62, 62,
62, 62, 62, 62, 69, 70, 71, 72, 73, 73, 73, 106, 102, 74, 62, 62,
75, 75, 76, 77, 78, 68, 79, 80, 81, 62, 62, 62, 82, 75, 242, 59,
59, 76, 242, 242, 242, 96, 83, 99, 59, 242, 242, 242, 84, 95, 104, 62,
85, 62, 62, 86, 242, 67, 103, 83, 83, 87, 76, 88, 81, 98, 81, 88,
83, 89, 75, 97, 90, 91, 91, 100, 92, 93, 92, 242, 93, 107, 62, 75,
62, 67, 62, 242, 242, 242, 73, 73, 73, 73, 102, 114, 81, 76, 62, 67,
62, 61, 94, 62, 103,
};
// Remap an track number into a potentially different track number (used for msu deluxe)
static uint8 RemapMsuDeluxeTrack(MsuPlayer *mp, uint8 track) {
if (!(mp->enabled & kMsuEnabled_MsuDeluxe) || track >= sizeof(kIsMusicOwOrDungeon))
return track;
switch (kIsMusicOwOrDungeon[track]) {
case 1:
return BYTE(overworld_area_index) < sizeof(kMsuDeluxe_OW_Songs) ? kMsuDeluxe_OW_Songs[BYTE(overworld_area_index)] : track;
case 2:
if (which_entrance >= sizeof(kMsuDeluxe_Entrance_Songs) || kMsuDeluxe_Entrance_Songs[which_entrance] == 242)
return track;
return kMsuDeluxe_Entrance_Songs[which_entrance];
default:
return track;
}
}
bool ZeldaIsPlayingMusicTrack(uint8 track) {
MsuPlayer *mp = &g_msu_player;
if (mp->state != kMsuState_Idle && mp->enabled & kMsuEnabled_MsuDeluxe)
return RemapMsuDeluxeTrack(mp, track) == mp->resume_info.actual_track;
else
return track == music_unk1;
}
bool ZeldaIsPlayingMusicTrackWithBug(uint8 track) {
MsuPlayer *mp = &g_msu_player;
if (mp->state != kMsuState_Idle && mp->enabled & kMsuEnabled_MsuDeluxe)
return RemapMsuDeluxeTrack(mp, track) == mp->resume_info.actual_track;
else
return track == (enhanced_features0 & kFeatures0_MiscBugFixes ? music_unk1 : last_music_control);
}
uint8 ZeldaGetEntranceMusicTrack(int i) {
MsuPlayer *mp = &g_msu_player;
uint8 rv = kEntranceData_musicTrack[i];
// For some entrances the original performs a fade out, while msu deluxe has new tracks.
if (mp->state != kMsuState_Idle && mp->enabled & kMsuEnabled_MsuDeluxe) {
if (rv == 242 && kMsuDeluxe_Entrance_Songs[which_entrance] != 242)
rv = 16;
}
return rv;
}
static const uint8 kVolumeTransitionTarget[4] = { 0, 64, 255, 255};
static const uint8 kVolumeTransitionStep[4] = { 7, 3, 3, 24};
// These are precomputed in the config parse
static float kVolumeTransitionStepFloat[4];
static float kVolumeTransitionTargetFloat[4];
void ZeldaPlayMsuAudioTrack(uint8 music_ctrl) {
MsuPlayer *mp = &g_msu_player;
if (!mp->enabled) {
mp->resume_info.tag = 0;
zelda_apu_write(APUI00, music_ctrl);
return;
}
ZeldaApuLock();
if ((music_ctrl & 0xf0) != 0xf0)
MsuPlayer_Open(mp, music_ctrl, false);
else if (music_ctrl >= 0xf1 && music_ctrl <= 0xf3) {
mp->volume_target = kVolumeTransitionTargetFloat[music_ctrl - 0xf1];
mp->volume_step = kVolumeTransitionStepFloat[music_ctrl - 0xf1];
}
if (mp->state == 0) {
zelda_apu_write(APUI00, music_ctrl);
} else {
zelda_apu_write(APUI00, 0xf0); // pause spc player
}
ZeldaApuUnlock();
}
static void MsuPlayer_CloseFile(MsuPlayer *mp) {
if (mp->f)
fclose(mp->f);
opus_decoder_destroy(mp->opus);
mp->opus = NULL;
mp->f = NULL;
if (mp->state != kMsuState_FinishedPlaying)
mp->state = kMsuState_Idle;
memset(&mp->resume_info, 0, sizeof(mp->resume_info));
}
static void MsuPlayer_Open(MsuPlayer *mp, int orig_track, bool resume_from_snapshot) {
MsuPlayerResumeInfo resume;
int actual_track = RemapMsuDeluxeTrack(mp, orig_track);
if (!resume_from_snapshot) {
resume.tag = 0;
// Attempt to resume MSU playback when exiting back to the overworld.
if (main_module_index == 9 &&
actual_track == ((MsuPlayerResumeInfo *)msu_resume_info_alt)->actual_track && g_config.resume_msu) {
memcpy(&resume, msu_resume_info_alt, sizeof(mp->resume_info));
}
if (mp->state >= kMsuState_Resuming)
memcpy(msu_resume_info_alt, &mp->resume_info, sizeof(mp->resume_info));
} else {
memcpy(&resume, msu_resume_info, sizeof(mp->resume_info));
}
mp->volume_target = kVolumeTransitionTargetFloat[3];
mp->volume_step = kVolumeTransitionStepFloat[3];
mp->state = kMsuState_Idle;
MsuPlayer_CloseFile(mp);
if (actual_track == 0)
return;
char fname[256], buf[8];
snprintf(fname, sizeof(fname), "%s%d.%s", g_config.msu_path ? g_config.msu_path : "", actual_track, mp->enabled & kMsuEnabled_Opuz ? "opuz" : "pcm");
printf("Loading MSU %s\n", fname);
mp->f = fopen(fname, "rb");
if (mp->f == NULL)
goto READ_ERROR;
setvbuf(mp->f, NULL, _IOFBF, 16384);
if (fread(buf, 1, 8, mp->f) != 8) READ_ERROR: {
fprintf(stderr, "Unable to read MSU file %s\n", fname);
MsuPlayer_CloseFile(mp);
return;
}
uint32 file_tag = *(uint32 *)(buf + 0);
mp->repeat_position = *(uint32 *)(buf + 4);
mp->state = (resume.actual_track == actual_track && resume.tag == file_tag) ? kMsuState_Resuming : kMsuState_Playing;
if (mp->state == kMsuState_Resuming) {
memcpy(&mp->resume_info, &resume, sizeof(mp->resume_info));
} else {
mp->resume_info.orig_track = orig_track;
mp->resume_info.actual_track = actual_track;
mp->resume_info.tag = file_tag;
mp->resume_info.range_cur = 8;
}
mp->cur_file_offs = mp->resume_info.offset;
mp->samples_until_repeat = mp->resume_info.samples_until_repeat;
mp->range_cur = mp->resume_info.range_cur;
mp->range_repeat = mp->resume_info.range_repeat;
mp->buffer_size = mp->buffer_pos = 0;
mp->preskip = 0;
if (file_tag == (('Z' << 24) | ('U' << 16) | ('P' << 8) | 'O')) {
mp->opus = opus_decoder_create(48000, 2, NULL);
if (!mp->opus)
goto READ_ERROR;
if (mp->state == kMsuState_Resuming)
fseek(mp->f, mp->cur_file_offs, SEEK_SET);
} else if (file_tag == (('1' << 24) | ('U' << 16) | ('S' << 8) | 'M')) {
fseek(mp->f, 0, SEEK_END);
mp->total_samples_in_file = (ftell(mp->f) - 8) / 4;
mp->samples_until_repeat = mp->total_samples_in_file - mp->cur_file_offs;
fseek(mp->f, mp->cur_file_offs * 4 + 8, SEEK_SET);
} else {
goto READ_ERROR;
}
}
static void MixToBufferWithVolume(int16 *dst, const int16 *src, size_t n, float volume) {
if (volume == 1.0f) {
for (size_t i = 0; i < n; i++) {
dst[i * 2 + 0] += src[i * 2 + 0];
dst[i * 2 + 1] += src[i * 2 + 1];
}
} else {
uint32 vol = (int32)(65536 * volume);
for (size_t i = 0; i < n; i++) {
dst[i * 2 + 0] += src[i * 2 + 0] * vol >> 16;
dst[i * 2 + 1] += src[i * 2 + 1] * vol >> 16;
}
}
}
static void MixToBufferWithVolumeRamp(int16 *dst, const int16 *src, size_t n, float volume, float volume_step, float ideal_target) {
int64 vol = volume * 281474976710656.0f;
int64 step = volume_step * 281474976710656.0f;
for (size_t i = 0; i < n; i++) {
uint32 v = (vol >> 32);
dst[i * 2 + 0] += src[i * 2 + 0] * v >> 16;
dst[i * 2 + 1] += src[i * 2 + 1] * v >> 16;
vol += step;
}
}
static void MixToBuffer(MsuPlayer *mp, int16 *dst, const int16 *src, uint32 n) {
if (mp->volume != mp->volume_target) {
float step = mp->volume < mp->volume_target ? mp->volume_step : -mp->volume_step;
float new_vol = mp->volume + step * n;
uint32 curn = n;
if (step >= 0 ? new_vol >= mp->volume_target : new_vol < mp->volume_target) {
uint32 maxn = (uint32)((mp->volume_target - mp->volume) / step);
curn = UintMin(maxn, curn);
new_vol = mp->volume_target;
}
float vol = mp->volume;
mp->volume = new_vol;
MixToBufferWithVolumeRamp(dst, src, curn, vol, step, new_vol);
dst += curn * 2, src += curn * 2, n -= curn;
}
MixToBufferWithVolume(dst, src, n, mp->volume);
}
void MsuPlayer_Mix(MsuPlayer *mp, int16 *audio_buffer, int audio_samples) {
int r;
do {
if (mp->buffer_size - mp->buffer_pos == 0) {
if (mp->opus != NULL) {
if (mp->samples_until_repeat == 0) {
if (mp->range_cur == 0) FINISHED_PLAYING: {
mp->state = kMsuState_FinishedPlaying;
MsuPlayer_CloseFile(mp);
return;
}
opus_decoder_ctl(mp->opus, OPUS_RESET_STATE);
fseek(mp->f, mp->range_cur, SEEK_SET);
uint8 *file_data = (uint8 *)mp->buffer;
if (fread(file_data, 1, 10, mp->f) != 10) READ_ERROR: {
fprintf(stderr, "MSU read/decode error!\n");
zelda_apu_write(APUI00, mp->resume_info.orig_track);
MsuPlayer_CloseFile(mp);
return;
}
uint32 file_offs = *(uint32 *)&file_data[0];
assert((file_offs & 0xF0000000) == 0);
uint32 samples_until_repeat = *(uint32 *)&file_data[4];
uint16 preskip = *(uint32 *)&file_data[8];
mp->samples_until_repeat = samples_until_repeat;
mp->preskip = preskip & 0x3fff;
if (preskip & 0x4000)
mp->range_repeat = mp->range_cur;
mp->range_cur = (preskip & 0x8000) ? mp->range_repeat : mp->range_cur + 10;
mp->cur_file_offs = file_offs;
mp->resume_info.range_repeat = mp->range_repeat;
mp->resume_info.range_cur = mp->range_cur;
fseek(mp->f, file_offs, SEEK_SET);
}
assert(mp->samples_until_repeat != 0);
for (;;) {
uint8 *file_data = (uint8 *)mp->buffer;
*(uint64 *)file_data = 0;
if (fread(file_data, 1, 2, mp->f) != 2)
goto READ_ERROR;
int size = *(uint16 *)file_data & 0x7fff;
if (size > 1275)
goto READ_ERROR;
int n = (*(uint16 *)file_data >> 15);
if (fread(&file_data[2], 1, size, mp->f) != size)
goto READ_ERROR;
// Verify if the snapshot matches the file on disk.
uint64 initial_file_data = *(uint64 *)file_data;
if (mp->state == kMsuState_Resuming) {
mp->state = kMsuState_Playing;
if (mp->resume_info.initial_packet_bytes != initial_file_data)
goto READ_ERROR;
}
mp->resume_info.initial_packet_bytes = initial_file_data;
mp->resume_info.samples_until_repeat = mp->samples_until_repeat + mp->preskip;
mp->resume_info.offset = mp->cur_file_offs;
mp->cur_file_offs += 2 + size;
file_data[1] = 0xfc;
r = opus_decode(mp->opus, &file_data[2 - n], size + n, mp->buffer, 960, 0);
if (r <= 0)
goto READ_ERROR;
if (r > mp->preskip)
break;
mp->preskip -= r;
}
} else {
if (mp->samples_until_repeat == 0) {
if (mp->resume_info.actual_track < sizeof(kMsuTracksWithRepeat) && !kMsuTracksWithRepeat[mp->resume_info.actual_track])
goto FINISHED_PLAYING;
mp->samples_until_repeat = mp->total_samples_in_file - mp->repeat_position;
if (mp->samples_until_repeat == 0)
goto READ_ERROR; // impossible to make progress
mp->cur_file_offs = mp->repeat_position;
fseek(mp->f, mp->cur_file_offs * 4 + 8, SEEK_SET);
}
r = UintMin(960, mp->samples_until_repeat);
if (fread(mp->buffer, 4, r, mp->f) != r)
goto READ_ERROR;
mp->resume_info.offset = mp->cur_file_offs;
mp->cur_file_offs += r;
}
uint32 n = UintMin(r - mp->preskip, mp->samples_until_repeat);
mp->samples_until_repeat -= n;
mp->buffer_pos = mp->preskip;
mp->buffer_size = mp->buffer_pos + n;
mp->preskip = 0;
}
#if 0
if (mp->samples_to_play > 44100 * 5) {
mp->buffer_pos = mp->buffer_size;
}
#endif
int nr = IntMin(audio_samples, mp->buffer_size - mp->buffer_pos);
int16 *buf = mp->buffer + mp->buffer_pos * 2;
mp->buffer_pos += nr;
#if 0
static int t;
for (int i = 0; i < nr; i++) {
buf[i * 2 + 0] = buf[i * 2 + 1] = 5000 * sinf(2 * 3.1415 * t++ / 440);
}
#endif
MixToBuffer(mp, audio_buffer, buf, nr);
#if 0
static FILE *f;
if (!f)f = fopen("out.pcm", "wb");
fwrite(audio_buffer, 4, nr, f);
fflush(f);
#endif
audio_samples -= nr, audio_buffer += nr * 2;
} while (audio_samples != 0);
}
// Maintain a queue cause the snes and audio callback are not in sync.
struct ApuWriteEnt {
uint8 ports[4];
};
static struct ApuWriteEnt g_apu_write_ents[16], g_apu_write;
static uint8 g_apu_write_ent_pos, g_apu_write_count, g_apu_total_write;
void zelda_apu_write(uint32_t adr, uint8_t val) {
g_apu_write.ports[adr & 0x3] = val;
}
void ZeldaPushApuState() {
ZeldaApuLock();
g_apu_write_ents[g_apu_write_ent_pos++ & 0xf] = g_apu_write;
if (g_apu_write_count < 16)
g_apu_write_count++;
g_apu_total_write++;
ZeldaApuUnlock();
}
static void ZeldaPopApuState() {
if (g_apu_write_count != 0)
memcpy(g_zenv.player->input_ports, &g_apu_write_ents[(g_apu_write_ent_pos - g_apu_write_count--) & 0xf], 4);
}
void ZeldaDiscardUnusedAudioFrames() {
if (g_apu_write_count != 0 && memcmp(g_zenv.player->input_ports, &g_apu_write_ents[(g_apu_write_ent_pos - g_apu_write_count) & 0xf], 4) == 0) {
if (g_apu_total_write >= 16) {
g_apu_total_write = 14;
g_apu_write_count--;
}
} else {
g_apu_total_write = 0;
}
}
static void ZeldaResetApuQueue() {
g_apu_write_ent_pos = g_apu_total_write = g_apu_write_count = 0;
}
uint8_t zelda_read_apui00() {
// This needs to be here because the ancilla code reads
// from the apu and we don't want to make the core code
// dependent on the apu timings, so relocated this value
// to 0x648.
return g_ram[kRam_APUI00];
}
uint8_t zelda_apu_read(uint32_t adr) {
return g_zenv.player->port_to_snes[adr & 0x3];
}
void ZeldaRenderAudio(int16 *audio_buffer, int samples, int channels) {
ZeldaApuLock();
ZeldaPopApuState();
SpcPlayer_GenerateSamples(g_zenv.player);
dsp_getSamples(g_zenv.player->dsp, audio_buffer, samples, channels);
if (g_msu_player.f && channels == 2)
MsuPlayer_Mix(&g_msu_player, audio_buffer, samples);
ZeldaApuUnlock();
}
bool ZeldaIsMusicPlaying() {
if (g_msu_player.state != kMsuState_Idle) {
return g_msu_player.state != kMsuState_FinishedPlaying;
} else {
return g_zenv.player->port_to_snes[0] != 0;
}
}
void ZeldaRestoreMusicAfterLoad_Locked(bool is_reset) {
// Restore spc variables from the ram dump.
SpcPlayer_CopyVariablesFromRam(g_zenv.player);
// This is not stored in the snapshot
g_zenv.player->timer_cycles = 0;
// Restore input ports state
SpcPlayer *spc_player = g_zenv.player;
memcpy(spc_player->input_ports, &spc_player->ram[0x410], 4);
memcpy(g_apu_write.ports, spc_player->input_ports, 4);
if (is_reset) {
SpcPlayer_Initialize(g_zenv.player);
}
MsuPlayer *mp = &g_msu_player;
if (mp->enabled) {
mp->volume = 0.0;
MsuPlayer_Open(mp, (music_unk1 == 0xf1) ? ((MsuPlayerResumeInfo*)msu_resume_info)->orig_track :
music_unk1, true);
// If resuming in the middle of a transition, then override
// the volume with that of the transition.
if (last_music_control >= 0xf1 && last_music_control <= 0xf3) {
uint8 target = kVolumeTransitionTarget[last_music_control - 0xf1];
if (target != msu_volume) {
float f = kVolumeTransitionTargetFloat[3] * (1.0f / 255);
mp->volume = msu_volume * f;
mp->volume_target = target * f;
mp->volume_step = kVolumeTransitionStepFloat[last_music_control - 0xf1];
}
}
if (g_msu_player.state)
zelda_apu_write(APUI00, 0xf0); // pause spc player
}
ZeldaResetApuQueue();
}
void ZeldaSaveMusicStateToRam_Locked() {
SpcPlayer_CopyVariablesToRam(g_zenv.player);
// SpcPlayer.input_ports is not saved to the SpcPlayer ram by SpcPlayer_CopyVariablesToRam,
// in any case, we want to save the most recently written data, and that might still
// be in the queue. 0x410 is a free memory location in the SPC ram, so store it there.
SpcPlayer *spc_player = g_zenv.player;
memcpy(&spc_player->ram[0x410], g_apu_write.ports, 4);
msu_volume = g_msu_player.volume * 255;
memcpy(msu_resume_info, &g_msu_player.resume_info, sizeof(g_msu_player.resume_info));
}
void ZeldaEnableMsu(uint8 enable) {
g_msu_player.volume = 1.0f;
g_msu_player.enabled = enable;
if (enable & kMsuEnabled_Opuz) {
if (g_config.audio_freq != 48000)
fprintf(stderr, "Warning: MSU Opuz requires: AudioFreq = 48000\n");
} else if (enable) {
if (g_config.audio_freq != 44100)
fprintf(stderr, "Warning: MSU requires: AudioFreq = 44100\n");
}
float volscale = g_config.msuvolume * (1.0f / 255 / 100);
float stepscale = g_config.msuvolume * (60.0f / 256 / 100) / g_config.audio_freq;
for (size_t i = 0; i != countof(kVolumeTransitionStepFloat); i++) {
kVolumeTransitionStepFloat[i] = kVolumeTransitionStep[i] * stepscale;
kVolumeTransitionTargetFloat[i] = kVolumeTransitionTarget[i] * volscale;
}
}
void LoadSongBank(const uint8 *p) { // 808888
ZeldaApuLock();
SpcPlayer_Upload(g_zenv.player, p);
ZeldaApuUnlock();
}