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README.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>NoT DoodleJump :video_game:</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/gh/Microsoft/vscode/extensions/markdown-language-features/media/markdown.css">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/gh/Microsoft/vscode/extensions/markdown-language-features/media/highlight.css">
<style>
.task-list-item { list-style-type: none; } .task-list-item-checkbox { margin-left: -20px; vertical-align: middle; }
</style>
<style>
body {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe WPC', 'Segoe UI', 'Ubuntu', 'Droid Sans', sans-serif;
font-size: 14px;
line-height: 1.6;
}
</style>
</head>
<body class="vscode-light">
<h1 id="not-doodlejump-video_game">NoT DoodleJump :video_game:</h1>
<h5 id="made-with-phaser-3210">Made with <a href="https://github.com/photonstorm/phaser">Phaser 3.21.0</a></h5>
<h3 id="play-here"><a href="https://suveer-r.github.io/NotDoodleJump-With-Phaser/">Play Here</a></h3>
<p>This is <s>an assignment, but more of</s> a reason for me to learn the Phaser API, and enter this new world of game dev frameworks! So far. So good. So fun! <br>
Two external links I have referred to, outside <a href="https://photonstorm.github.io/phaser3-docs/index.html">Phaser API Docs</a> are <a href="https://rexrainbow.github.io/phaser3-rex-notes/docs/site/index.html">Rex Notes</a> & <a href="https://phasergames.com/">PhaserGames</a></p>
<h5 id="game-assets-listed"><em>Game assets listed.</em></h5>
<table>
<thead>
<tr>
<th>Title</th>
<th>SVG</th>
</tr>
</thead>
<tbody>
<tr>
<td>Player Model</td>
<td><img src="file:///d:\Test-Game-With-Phaser\assets\player-01.svg" alt="Player Model"></td>
</tr>
<tr>
<td>Regular Tile</td>
<td><img src="file:///d:\Test-Game-With-Phaser\assets\tile-n-01.svg" alt="Normal Tile"></td>
</tr>
<tr>
<td>Disappearing Tile</td>
<td><img src="file:///d:\Test-Game-With-Phaser\assets\tile-d-01.svg" alt="Disappearing Tile"></td>
</tr>
<tr>
<td>Destructive Tile</td>
<td><img src="file:///d:\Test-Game-With-Phaser\assets\tile-b-01.svg" alt="Destryuctive Tile"></td>
</tr>
<tr>
<td>Spring</td>
<td><img src="file:///d:\Test-Game-With-Phaser\assets\spring.svg" alt="Spring"></td>
</tr>
<tr>
<td>Star / Points</td>
<td><img src="file:///d:\Test-Game-With-Phaser\assets\star-01.svg" alt="Stars"></td>
</tr>
<tr>
<td>Monster Kills on Touch</td>
<td><img src="file:///d:\Test-Game-With-Phaser\assets\enemy-n-01.svg" alt="enemy - m"></td>
</tr>
<tr>
<td>Monster Shoots</td>
<td><img src="file:///d:\Test-Game-With-Phaser\assets\enemy-s-01.svg" alt="enemy - s"></td>
</tr>
</tbody>
</table>
<h5 id="various-control-methods-baked-in"><em>Various control methods baked in!</em></h5>
<ul>
<li><em>KBD</em> :keyboard: Arrow keys: LEFT and RIGHT</li>
<li><em>Touch Screen</em>: Touch zones across the middle of the screen height.</li>
<li>Gyroscope / Device Orientation</li>
</ul>
<hr>
<h3 id="license">License:</h3>
<p>The underlying source code of this game is licensed under the <a href="https://github.com/suveer-r/NotDoodleJump-With-Phaser/blob/master/LICENSE">MIT license</a></p>
<p><code>Cheers</code> :wave:<br>
<code>Suveer Raina</code></p>
<h6 id="what-did-i-learn-the-most---checklist">What did I learn the most - checklist.</h6>
<ul class="contains-task-list">
<li class="task-list-item"><input class="task-list-item-checkbox" disabled="" type="checkbox"> Phaser 3 API mastery</li>
<li class="task-list-item"><input class="task-list-item-checkbox" disabled="" type="checkbox"> Game Logic Designing</li>
<li class="task-list-item"><input class="task-list-item-checkbox" disabled="" type="checkbox"> HTML5 Game Development</li>
<li class="task-list-item"><input class="task-list-item-checkbox" checked="" disabled="" type="checkbox"> How to make sense of and learn from seasoned coder oriented, and completely not intuitive documentation.</li>
</ul>
</body>
</html>