You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I somewhat understand the math for this better spectrogram visualizations method, and have got it working at least once. However, I couldn't make it "fast"
(Note for future self, technical reasons)
The interpolation of "target" bins for the shifted frequencies array of the FFT is expensive even for nearest(), is band pass the right way to go?
How to reassign in time, what does that even mean? With frequency it's understandable, but I didn't see a relationship with temporal stability and "promises"; in that case should we write to a future pixel of the texture for all points?
Writing that just gave me an very interesting idea: what if we simply integrate all points we have in the FFT in the final texture target!?!?
No need to interpolate at all! I'll HAVE* to investigate this.
The text was updated successfully, but these errors were encountered:
I somewhat understand the math for this better spectrogram visualizations method, and have got it working at least once. However, I couldn't make it "fast"
(Note for future self, technical reasons)
nearest()
, is band pass the right way to go?Writing that just gave me an very interesting idea: what if we simply integrate all points we have in the FFT in the final texture target!?!?
No need to interpolate at all! I'll HAVE* to investigate this.
The text was updated successfully, but these errors were encountered: