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Figure out way of rendering starfield in pygame without heavy fps hit of large image #35

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BruceJohnJennerLawso opened this issue Apr 12, 2016 · 0 comments

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@BruceJohnJennerLawso
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Current starfield using the same simple method as in the C++ version, but its way too slow in pygame (cuts down to 5-10 fps even at this early stage in the code). Need to figure out a workable method to replace it, likely using some sort of vertex array.

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