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Makefile
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Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#---------------------------------------------------------------------------------
TARGET := spritetools
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -Werror -O2 -mword-relocations \
-ffunction-sections -fno-strict-aliasing \
-fomit-frame-pointer \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
LIBS := -lsf2d -lcitro3d -lctru -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB)
SF2DLIB := $(CTRULIB)/lib/libspritetools.a
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/lib/lib$(TARGET).a
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
ifneq ($(OS),Windows_NT)
export DEPMKDIR := mkdir dependencies\
else
export DEPMKDIR := mkdir -p dependencies/
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
lib:
@[ -d $@ ] || mkdir -p $@
$(BUILD): $(CTRULIB)/lib/libctru.a $(CTRULIB)/lib/libcitro3d.a $(CTRULIB)/lib/libsf2d.a $(CTRULIB)/lib/libsfil.a lib
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
libctru:
@$(MAKE) $(CTRULIB)/lib/libctru.a
$(CTRULIB)/lib/libctru.a:
@echo "Installing libctru dependency"
@echo " Cloning ctrulib from smealum's github..."
-@git clone https://github.com/smealum/ctrulib dependencies/libctru/
@echo " Making and installing..."
@$(MAKE) install -C dependencies/libctru/libctru/ -s
@echo ""
libcitro3d:
@$(MAKE) $(CTRULIB)/lib/libcitro3d.a
$(CTRULIB)/lib/libcitro3d.a: $(CTRULIB)/lib/libctru.a
@echo "Installing libcitro3d dependency"
@echo " Cloning libcitro3d from fincs' github..."
-@git clone https://github.com/fincs/citro3d dependencies/libcitro3d/
@echo " Making and installing..."
@$(MAKE) install -C dependencies/libcitro3d/ -s
@echo ""
libsf2d:
@$(MAKE) $(CTRULIB)/lib/libsf2d.a
$(CTRULIB)/lib/libsf2d.a: $(CTRULIB)/lib/libctru.a $(CTRULIB)/lib/libcitro3d.a
@echo "Installing libsf2d dependency"
@echo " Cloning sf2dlib from xerpi's github..."
-@git clone https://github.com/xerpi/sf2dlib dependencies/libsf2d/
@echo " Making and installing..."
@$(MAKE) install -C dependencies/libsf2d/libsf2d/ -s
@echo ""
portlibs:
@$(MAKE) $(DEVKITPRO)/portlibs/armv6k
$(DEVKITPRO)/portlibs/armv6k:
@echo "Installing 3ds_portlibs dependency"
@echo " Cloning 3ds_portlibs from devkitPro's github..."
-@git clone https://github.com/devkitpro/3ds_portlibs dependencies/3ds_portlibs/
@echo " Making and installing..."
@echo " Making zlib..."
@$(MAKE) zlib -C dependencies/3ds_portlibs/ -s
@echo " Installing zlib..."
@$(MAKE) install-zlib -C dependencies/3ds_portlibs/ -s
@echo " Making sqlite, libpng, libjpeg-turbo, libexif, and freetype..."
@$(MAKE) sqlite libpng libjpeg-turbo libexif freetype -C dependencies/3ds_portlibs/ -s
@echo " Installing sqlite, libpng, libjpeg-turbo, libexif, and freetype..."
@$(MAKE) install -C dependencies/3ds_portlibs/ -s
@echo ""
sfillib:
@$(MAKE) $(CTRULIB)/lib/libsfil.a
$(CTRULIB)/lib/libsfil.a: $(CTRULIB)/lib/libctru.a $(CTRULIB)/lib/libcitro3d.a $(CTRULIB)/lib/libsf2d.a $(DEVKITPRO)/portlibs/armv6k
@echo "Installing libsfil dependency"
@echo " Cloning libsfil from xerpi's github..."
-@git clone https://github.com/xerpi/sfillib dependencies/libsfil/
@echo " Making and installing..."
@$(MAKE) install -C dependencies/libsfil/libsfil/ -s
@echo ""
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -rf $(BUILD) dependencies lib latex html
#---------------------------------------------------------------------------------
install: $(BUILD)
@echo "Copying .a library..."
@cp $(OUTPUT) $(CTRULIB)/lib
@echo "Done!"
@echo "Copying .h files..."
@cp -r include/* $(CTRULIB)/include
@echo "Done!"
@echo "Installed!"
#---------------------------------------------------------------------------------
docs:
@doxygen Doxyfile
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT) : $(OFILES)
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
%.jpeg.o: %.jpeg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
%.png.o : %.png
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@)))
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $@
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
endef
%.shbin.o : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)
%.shbin.o : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)
%.shbin.o : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file)))
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------