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simon.js
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var buttonColours = ["red", "green", "blue", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var gameStarted = false;
var level = 0;
function nextSequence() {
// random sequence generation
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
// animation
$("#" + randomChosenColour)
.fadeOut(100)
.fadeIn(100);
// sound
var sound = new Audio("./sounds/" + randomChosenColour + ".mp3");
sound.play();
// advance level
level += 1;
$("h1").text("Level " + level);
}
function playSound(name) {
switch (name) {
case "red":
var red = new Audio("./sounds/red.mp3");
red.play();
break;
case "green":
var green = new Audio("./sounds/green.mp3");
green.play();
break;
case "blue":
var blue = new Audio("./sounds/blue.mp3");
blue.play();
break;
case "yellow":
var yellow = new Audio("./sounds/yellow.mp3");
yellow.play();
break;
default:
console.log(name);
}
}
function animatePress(currentColour) {
$("#" + currentColour).addClass("pressed");
setTimeout(() => {
$("#" + currentColour).removeClass("pressed");
}, 100);
}
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
if (level === currentLevel + 1) {
setTimeout(() => {
userClickedPattern = [];
nextSequence();
}, 1000);
}
} else {
wrongAnswer();
}
}
function wrongAnswer() {
// sound
var wrongsound = new Audio("./sounds/wrong.mp3");
wrongsound.play();
// change text
$("h1").text("Game Over, Press Any Key to Restart");
// update game state
gameStarted = false;
level = 0;
gamePattern = [];
userClickedPattern = [];
// background flash
$("body").addClass("game-over");
setTimeout(() => {
$("body").removeClass("game-over");
}, 200);
}
$(".btn").click((e) => {
if (gameStarted) {
var userChosenColour = e.target.id;
userClickedPattern.push(userChosenColour);
var lastIndex = userClickedPattern.length - 1;
checkAnswer(lastIndex);
animatePress(userChosenColour);
playSound(userChosenColour);
}
});
$(document).keypress(() => {
if (!gameStarted) {
gameStarted = true;
$("h1").text("Level " + level);
nextSequence();
}
});