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autofish.lua
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autofish.lua
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-- handles automatic fishing jobs to limit the number of fish the fortress keeps on hand
-- autofish [enable | disable] <max> [min] [<options>]
--@ enable=true
--@ module=true
local argparse = require("argparse")
local repeatutil = require("repeat-util")
local GLOBAL_KEY = "autofish"
-- set default enabled state
enabled = enabled or false
s_maxFish = s_maxFish or 100
s_minFish = s_minFish or 75
s_useRaw = s_useRaw or true
isFishing = isFishing or true
--- Check if the script is enabled.
-- @return true if the script is enabled, otherwise false.
function isEnabled()
return enabled
end
--- Save the current state of the script
local function persist_state()
dfhack.persistent.saveSiteData(GLOBAL_KEY, {
enabled=enabled,
s_maxFish=s_maxFish,
s_minFish=s_minFish,
s_useRaw=s_useRaw,
isFishing=isFishing,
})
end
--- Load the saved state of the script
local function load_state()
-- load persistent data
local persisted_data = dfhack.persistent.getSiteData(GLOBAL_KEY, {})
enabled = persisted_data.enabled or false
s_maxFish = persisted_data.s_maxFish or 100
s_minFish = persisted_data.s_minFish or 75
s_useRaw = persisted_data.s_useRaw or (persisted_data.s_useRaw == nil)
isFishing = persisted_data.isFishing or (persisted_data.isFishing == nil)
end
--- Set the maximum fish threshold.
-- @param val The value to set s_maxFish to. (number)
function set_minFish(val)
s_minFish = val
-- min fish cannot exceed max fish
if s_minFish >= s_maxFish then s_minFish = s_maxFish end
persist_state()
end
--- Set the minimum fish threshold.
-- @param val The value to set s_minFish to. (number)
function set_maxFish(val)
s_maxFish = val
-- max fish cannot be lower than min fish
if s_maxFish <= s_minFish then s_minFish = s_maxFish end
persist_state()
end
--- Set the raw fish toggle
-- @param val The value to set s_useRaw to. (boolean)
function set_useRaw(val)
s_useRaw = val
persist_state()
end
--- Toggle all work details (and fishing labours)
-- @param state What state to toggle the labours to.
function toggle_fishing_labour(state)
-- pass true to state to turn on, otherwise disable
-- find all work details that have fishing enabled:
local work_details = df.global.plotinfo.labor_info.work_details
for _,v in pairs(work_details) do
if v.allowed_labors.FISH then
v.flags.mode = state and
df.work_detail_mode.OnlySelectedDoesThis or df.work_detail_mode.NobodyDoesThis
-- since the work details are not actually applied unless a button
-- is clicked on the work details screen, we have to manually set
-- unit labours
for _,v2 in ipairs(v.assigned_units) do
-- find unit by ID and toggle fishing
local unit = df.unit.find(v2)
if unit then
unit.status.labors.FISH = state
end
end
end
end
isFishing = state -- save current state
-- let the user know we've got enough, or run out of fish
if isFishing then
print("autofish: Re-enabling fishing, fallen below minimum.")
else
print("autofish: Disabling fishing, reached desired quota.")
end
end
--- Checks several item flags to see if a given item should be considered good
-- @param item: a valid dwarf fortress item.
function isValidItem(item)
local flags = item.flags
if flags.rotten or flags.trader or flags.hostile or flags.forbid
or flags.dump or flags.on_fire or flags.garbage_collect or flags.owned
or flags.removed or flags.encased or flags.spider_web then
return false
end
return true
end
--- Counts the number of available fish in a fortress
-- @return prepared (number): count of prepared fish available.
-- @return raw (number): count of raw fish available.
function count_fish()
local world = df.global.world
-- count the number of valid fish we have. (not rotten, forbidden, on fire, dumping...)
local prepared, raw = 0, 0
for k,v in pairs(world.items.other[df.items_other_id.IN_PLAY]) do
if v:getType() == df.item_type.FISH and isValidItem(v) then
prepared = prepared + v:getStackSize()
end
if (v:getType() == df.item_type.FISH_RAW and isValidItem(v)) and s_useRaw then
raw = raw + v:getStackSize()
end
end
return prepared, raw
end
--- The main event loop of the script.
function event_loop()
if not enabled then return end
local prepared, raw = count_fish()
-- handle pausing/resuming labour
local numFish = s_useRaw and (prepared+raw) or prepared
if isFishing and (numFish >= s_maxFish) then
toggle_fishing_labour(false)
elseif not isFishing and (numFish < s_minFish) then
toggle_fishing_labour(true)
end
persist_state()
-- check weekly
repeatutil.scheduleUnlessAlreadyScheduled(GLOBAL_KEY, 7, "days", event_loop)
end
--- Print a status output, showing the current state of the script and options.
local function print_status()
print(string.format("autofish is currently %s.\n", (enabled and "enabled" or "disabled")))
if enabled then
local rfs
rfs = s_useRaw and "raw & prepared" or "prepared"
print(string.format("Stopping at %s %s fish.", s_maxFish, rfs))
print(string.format("Restarting at %s %s fish.", s_minFish, rfs))
if isFishing then
print("\nCurrently allowing fishing.")
else
print("\nCurrently not allowing fishing.")
end
end
end
--- Handles automatic loading
dfhack.onStateChange[GLOBAL_KEY] = function(sc)
-- unload with game
if sc == SC_MAP_UNLOADED then
enabled = false
return
end
if sc ~= SC_MAP_LOADED or df.global.gamemode ~= df.game_mode.DWARF then
return
end
load_state()
-- run the main code
event_loop()
end
-- sanity checks?
if dfhack_flags.module then
return
end
if df.global.gamemode ~= df.game_mode.DWARF or not dfhack.isMapLoaded() then
dfhack.printerr("autofish needs a loaded fortress to work")
return
end
-- argument handling
local args = {...}
if dfhack_flags and dfhack_flags.enable then
args = {dfhack_flags.enable_state and "enable" or "disable"}
end
-- handle options flags
local positionals = argparse.processArgsGetopt(args,
{{"r", "raw", hasArg=true,
handler=function(optArg)
local val = argparse.boolean(optArg, "raw")
set_useRaw(val)
end}
})
load_state()
-- handle the rest of the arguments
if positionals[1] == "enable" then
enabled = true
elseif positionals[1] == "disable" then
enabled = false
persist_state()
repeatutil.cancel(GLOBAL_KEY)
return
elseif positionals[1] == "status" then
print_status()
return
-- positionals is an empty table if no positional arguments are set
elseif positionals ~= nil then
-- check to see if passed args are numbers
if positionals[1] and tonumber(positionals[1]) then
-- assume we're changing setting:
local newval = tonumber(positionals[1])
set_maxFish(newval)
if not positionals[2] then
set_minFish(math.floor(newval * 0.75))
end
end
if positionals[2] and tonumber(positionals[2]) then
set_minFish(tonumber(positionals[2]))
end
-- a setting probably changed, save & show the updated settings.
persist_state()
print_status()
return
end
event_loop()
persist_state()