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Vis_Technieken_Week_2.vcxproj.filters
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Vis_Technieken_Week_2.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="assets">
<UniqueIdentifier>{4b3dec8d-ef8b-4dba-a248-d33befcc5fd9}</UniqueIdentifier>
</Filter>
<Filter Include="assets\shaders">
<UniqueIdentifier>{0d7f5439-3c67-48a1-9449-3d6e2ccb5174}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ObjModel.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ObjModel.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Texture.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="assets\shaders\texture.fs">
<Filter>assets\shaders</Filter>
</None>
<None Include="assets\shaders\texture.vs">
<Filter>assets\shaders</Filter>
</None>
<None Include="assets\shaders\textureanim.fs">
<Filter>assets\shaders</Filter>
</None>
<None Include="assets\shaders\textureanim.vs">
<Filter>assets\shaders</Filter>
</None>
<None Include="assets\shaders\vertexanim.fs">
<Filter>assets\shaders</Filter>
</None>
<None Include="assets\shaders\vertexanim.vs">
<Filter>assets\shaders</Filter>
</None>
<None Include="assets\shaders\multitex.fs">
<Filter>assets\shaders</Filter>
</None>
<None Include="assets\shaders\multitex.vs">
<Filter>assets\shaders</Filter>
</None>
<None Include="assets\shaders\My_subsurface_scattering.vert">
<Filter>assets\shaders</Filter>
</None>
<None Include="assets\shaders\My_subsurface_scattering.frag">
<Filter>assets\shaders</Filter>
</None>
<None Include="assets\shaders\simple.vert">
<Filter>assets\shaders</Filter>
</None>
<None Include="assets\shaders\simple.frag">
<Filter>assets\shaders</Filter>
</None>
<None Include="assets\shaders\DepthMap.frag">
<Filter>assets\shaders</Filter>
</None>
<None Include="assets\shaders\DepthMap.vert">
<Filter>assets\shaders</Filter>
</None>
</ItemGroup>
</Project>