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Releases: CBATeam/CBA_A3

CBA_A3 v3.3.0.170502

02 May 20:33
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This version improves the settings framework and makes the Eden-Editor init box and the Extended Debug-Console more user friendly. The new documentation of the settings framework can be found here.

CHANGE LOG SUMMARY:

  • ADDED: Function to report all CBA namespaces (#608) commy2
  • ADDED: Functions to convert CBA hashes into CBA namespaces and vice versa (#609) commy2
  • ADDED: Some Japanese translations (#626) classicarma
  • ADDED: Function to add options to pause menu (#634) commy2
  • ADDED: Debug Console to the single player Virtual Arsenal mission (#643) commy2
  • IMPROVED: Settings framework (#510, #580, #606, #624, #640, #641) PabstMirror, jonpas, commy2
  • IMPROVED: CBA_fnc_removeXCargo functions to retain items properly (#596) jonpas
  • IMPROVED: Init-box size and enabled local variables and return values (#612, #620) commy2
  • IMPROVED: A description in the defend and patrol modules (#618) McDiod
  • IMPROVED: Performance of CBA namespaces (#619) commy2
  • IMPROVED: Extended Debug Console (#625) commy2
  • IMPROVED: CBA Keybinds are translated according to the keyboard language (#631) commy2
  • IMPROVED: Some array functions (#635, #636) Dorbedo
  • FIXED: Eden-Editor hotkey for Config Viewer not working (#611) commy2
  • FIXED: Unit player eventhandler not called when leaving remote control (#615, #617) dedmen
  • FIXED: A missing stringtable entry (#621) PabstMirror
  • FIXED: CBA_fnc_addClassEventHandler broken for respawning units (#622) PabstMirror
  • FIXED: A inconsistency with the initPost eventhandler (#628) commy2
  • FIXED: Addon credits and versions in main and pause menu (#629, #637) commy2

Change log for CBA v3.3

KNOWN ISSUES:

  • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

CBA_A3 v3.2.1.170227

27 Feb 16:52
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Hotfix release for v3.2 update.

CHANGE LOG SUMMARY:

  • FIXED: CBA_fnc_addUnitTrackProjectiles/removeUnitTrackProjectiles function names (#599) bux
  • FIXED: CBA_fnc_getPos broken (#601, #602) commy2

Change log for CBA v3.2.1

KNOWN ISSUES:

  • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

CBA_A3 v3.2.0.170224

26 Feb 23:46
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This version implements the MRT Accessory Functions into CBA and updates Joint Rails to be compatible with the latest weapons and attachments of the base game. It also contains various optimizations to ensure smooth gameplay and some miscellaneous bug fixes.

CHANGE LOG SUMMARY:

  • ADDED: Custom chat commands (#507) commy2
  • ADDED: MRT Accessory Functions (#513, #555) robalo
  • ADDED: Function for tracking projectiles (#534) bux
  • ADDED: CBA_fnc_insert (#542) 654wak654
  • ADDED: Japanese translation (#544) classicarma
  • ADDED: Updated Joint Rails for 1.66 weapons and attachments (#552) robalo
  • ADDED: Optional timeout parameter for CBA_fnc_waitUntilAndExecute (#560) 654wak654
  • ADDED: XEH support for new 1.66 eventhandlers (#575) commy2
  • ADDED: "CBA_attachmentSwitched" event (#582) PabstMirror
  • ADDED: CBA_fnc_hashKeys (#590, #591) dedmen commy2
  • OPTIMIZED: CBA settings use hidden Eden category (#540) BaerMitUmlaut
  • OPTIMIZED: Use new entities syntax for XEH (#548) dedmen
  • OPTIMIZED: An if statement in state machine (#550) jameslkingsley
  • OPTIMIZED: CBA_fnc_formatNumber using new toFixed command (#562) PabstMirror
  • OPTIMIZED: CBA player eventhandlers using new engine events (#574, #595) commy2 PabstMirror
  • OPTIMIZED: Substitude functions to reduce eventhandler recompile times (#588, #593) commy2
  • OPTIMIZED: CBA_fnc_reject (#589) dedmen
  • FIXED: CBA_fnc_nearPlayer doesn't ignore headless client logics (#545) Cuel
  • FIXED: AI lowering and raising weapon repeatedly (#551, #570) SilentSpike
  • FIXED: Keybinding tooltip position wrong (#556) PabstMirror
  • FIXED: Script error on headless clients (#557, #558) shukari, commy2
  • FIXED: XEH preInit doesn't run when switching terrain in Eden (#563) PabstMirror
  • FIXED: RETNIL and RETDEF in scheduled env. (#566, #576, #577) Dorbedo commy2 PabstMirror
  • FIXED: XEH initPost running twice (#567, #578) SilentSpike PabstMirror
  • FIXED: Problems with CBA task modules (#571) SilentSpike
  • FIXED: Patrol pattern of CBA_fnc_taskPatrol (#572) SilentSpike
  • FIXED: CBA_fnc_getArea broken with area arrays (#579) PabstMirror
  • FIXED: Keybindings using Shift, Ctrl, or Alt (#583) PabstMirror
  • FIXED: CBA_fnc_getPos doesn't copy position array (#584, #586) highhead commy2
  • FIXED: CBA_fnc_randPos working not as expected (#587) commy2
  • FIXED: seatSwitchedMan event will not be overridden correctly (#592) commy2
  • FIXED: A function header (#594) commy2

Change log for CBA v3.2

KNOWN ISSUES:

  • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

CBA_A3 v3.1.2.161105

08 Nov 03:21
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Hotfix release addressing a script error that occurs when using the latest dev branch or performance binaries.

CHANGE LOG SUMMARY:

  • ADDED: CBA_fnc_hashSize function to get size of hashes (#528, #531) Killswitch00
  • ADDED: RETDEF() macro (#537) 654wak654
  • IMPROVED: Performance of RETNIL() macro (#537) 654wak654
  • FIXED: Script error about variable with empty name (#535, #536, #539) commy2
  • FIXED: IS_INTEGER() macro unsafe when used with low priority commands (#537) 654wak654
  • FIXED: Errors in some function headers (#541) PabstMirror

Change log for CBA v3.1.2

KNOWN ISSUES:

  • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

CBA_A3 v3.1.1.161012

20 Oct 17:14
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This release adds Join Rails compatibility to pistols and bipods from the Tanoa expansion and tweaks various small issues with the AI and settings functionality. It also removes old, long deprecated and/or non functional code mainly stemming from the days of Arma 2. We also fixed the "callsign" composition attribute from the Eden-Editor by inserting our own custom MP compatible function.

CHANGE LOG SUMMARY:

ADDED: Format versions of ERROR_WITH_TITLE() macro (#516) jonpas
ADDED: ERROR_MSG() macro to display on-screen message and log (#517, #525) commy2
ADDED: Some state machine enhancements (#522) BaerMitUmlaut
IMPROVED: Formating of log macros (removed "File:" and "Line:") (#514) commy2
IMPROVED: Internally use format log macros where possible (#518) commy2
IMPROVED: Check for removed cba_linux.pbo (#520) commy2
IMPROVED: Removed a semicolon to indicate a return value (#524) commy2
FIXED: A typo in a function header (#523) commy2

Change log for CBA v3.1.1

KNOWN ISSUES:

  • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

CBA_A3 v3.1.0.160928

01 Oct 17:34
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This release adds Join Rails compatibility to pistols and bipods from the Tanoa expansion and tweaks various small issues with the AI and settings functionality. It also removes old, long deprecated and/or non functional code mainly stemming from the days of Arma 2. We also fixed the "callsign" composition attribute from the Eden-Editor by inserting our own custom MP compatible function.

CHANGE LOG SUMMARY:

  • ADDED: JR muzzles to pistols (#436) robalo
  • ADDED: JR compatibility with APEX bipods (#436, #500) robalo
  • ADDED: Listenable events for CBA settings initialization (#437) PabstMirror
  • ADDED: Garrison waypoint in editor (#438) commy2
  • ADDED: PerFrameHandler Objects (#441) commy2
  • ADDED: CBA_fnc_getArea to return the array form of any area construct (#442) SilentSpike
  • ADDED: Optional pbo to load settings from a userconfig file (#450, #459) commy2
  • ADDED: Template for creating a settings file inside a pbo (#451, #459) commy2
  • ADDED: CBA_fnc_removeWhitespace (ported from ACE 3) (#457) commy2
  • ADDED: PATHTO_FNC and RECOMPILE macros for CfgFunctions (#475, #494) dixon13
  • ADDED: "format" versions of LOG()/WARNING()/ERROR()/INFO() macros (#482) commy2
  • ADDED: Optional parameter for CBA_fnc_addPlayerEventHandler (#490) PabstMirror
  • ADDED: Unit test for network component commy2 (#497)
  • ADDED: Event handlers for creating and deleting markers commy2 (#505)
  • ADDED: Fix for broken "callsign" Eden attribute commy2, snippers (#508)
  • IMPROVED: Remove some obsolete productVersion checks (#432) commy2
  • IMPROVED: Remove some obsolete and unused files (#434) commy2
  • IMPROVED: Missions can force global settings if not forced by the Server (#437, #506) PabstMirror
  • IMPROVED: Group behaviour when using CBA_fnc_taskDefend (#440) SilentSpike
  • IMPROVED: CBA_fnc_randPosArea accepts areas in form of array or location (#442) SilentSpike
  • IMPROVED: CBA_fnc_taskSearchArea accepts areas in form of array or location (#442) SilentSpike
  • IMPROVED: CBA_fnc_inArea in favour of new inArea command (#442) SilentSpike
  • IMPROVED: Remove obsolete PlayerConnected, PlayerDisconnected band aid fix (#443) commy2
  • IMPROVED: Disable "Default" settings button if setting is already the default value (#444) PabstMirror
  • IMPROVED: CBA_fnc_hashSet to use the deleteAt command (#445) PabstMirror
  • IMPROVED: Some internals in XEH component (XEH_CLASS_BASE macro) (#446) commy2
  • IMPROVED: Internals of serializing array type settings (#449) commy2
  • IMPROVED: Correct wrong information in some functions headers (#463) commy2
  • IMPROVED: Precompile displayLoad functions (#464) commy2
  • IMPROVED: Simplify CBA_fnc_filter with new SQF commands (#465) commy2
  • IMPROVED: Align DEBUG()/WARNING()/ERROR() macros to their ACE versions (#466, #480, #498) commy2
  • IMPROVED: compileFinal internal CBA missionNamespace functions (#469) commy2
  • IMPROVED: Remove obsolete and non functional marker persistency feature (#473, #485) commy2
  • IMPROVED: Remove obsolete code from network component (#474, #476, #477, #479, #481) commy2
  • IMPROVED: Remove CBA_fnc_benchmarkFunction (use diag_codePerformance) (#478) commy2
  • IMPROVED: Check data type of the arguments of CBA_fnc_addKeybind (#484) commy2
  • IMPROVED: Save expression in debug console when hitting the enter key (#491, #493) PabstMirror
  • IMPROVED: Remove obsolete configs for the old XEH from diagnostic component (#495) commy2
  • IMPROVED: Remove obsolete unreachable code from common component (#496) commy2
  • IMPROVED: Remove obsolete fire team synchronization code, deprecate event (#511) commy2
  • FIXED: Incorrect building position storage in CBA_fnc_taskDefend (#440, #488) SilentSpike
  • FIXED: Infinite building searches caused by CBA_fnc_taskSearchArea (#440) SilentSpike
  • FIXED: Only logged in admins are allowed change settings (#448) commy2
  • FIXED: CBA_fnc_addKeybind running on headless clients (#467, #468) commy2
  • FIXED: CBA_fnc_setVarNet and CBA_fnc_publicVariable broken (#471) commy2
  • FIXED: CBA_fnc_error (internal) not safe for scheduled environment (#472) commy2
  • FIXED: CBA_fnc_formatNumber not behaving as expected (#486, #489) Sniperhid
  • FIXED: Default value for argument in CBA_fnc_hashHasKey was not a hash (#503, #509) commy2

Change log for CBA v3.1

KNOWN ISSUES:

  • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

CBA_A3 v3.0.0.160713

13 Jul 16:54
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This release brings full compatibility with Arma 3 v1.62, including Joint Rails for the new weapons and optics as well as XEH compatibility with new assets from the APEX expansion.

NOTE Due to critical files not being present in Arma versions before v1.62, this version no longer supports the v1.54 Linux/MacOS ports. Use CBA_A3 v2.5.0 instead. This does not mean that you have to have bought the Tanoa DLC to use CBA_A3 however.

CHANGE LOG SUMMARY:

  • ADDED: Joint Rails compatibility with new weapons and optics from Tanoa DLC (#388) robalo
  • CHANGED: Fire Teams no longer have to be synched by CBA (#424, #430) PabstMirror
  • FIXED: XEH compatibility with new assets (#399) commy2
  • FIXED: Error Message / Server crash Script userconfig\cba\settings.sqf not found (#425, #426, #427) commy2

Change log for CBA v3.0

KNOWN ISSUES:

  • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

CBA_A3 v2.5.0.160711

12 Jul 05:16
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This release adds new features, fixes and compatibility with Arma 3 v1.62

NOTE It does not require the Apex expansion. It is an interim release intended to move CBA as far forward as possible without breaking compatibility with the 1.54 Linux/MacOS ports.

CHANGE LOG SUMMARY:

  • ADDED: Settings framework (#317, #409) commy2
  • ADDED: Module variants of taskAttack, taskDefend, and taskPatrol functions (#342) Wired-Tiger
  • ADDED: Support for sending events to client IDs via CBA_fnc_ownerEvent (#352) PabstMirror
  • ADDED: Override capability to CBA_fnc_taskAttack (#356) Wired-Tiger
  • ADDED: CBA_fnc_viewDir and CBA_fnc_turretDir (#372, #377, #386) commy2
  • ADDED: CBA_fnc_addEventHandlerArgs (#375) commy2
  • ADDED: Parameter to CBA_fnc_createNamespace to create a public pseudo namespace (#381) commy2
  • ADDED: QQ macros for escaped config implementation (#383) kingsley
  • ADDED: State machine system (#389) BaerMitUmlaut
  • IMPROVED: Optimization of CBA_fnc_sortNestedArray(#380) commy2
  • IMPROVED: Use XEH for RscDisplayConfigure instead of the onLoad config entry (#382) commy2
  • IMPROVED: Optimization of CBA_fnc_headDir (#390, #405) 654wak654, Killswitch
  • IMPROVED: Optimization of CBA_fnc_directCall (#391, #411) commy2
  • IMPROVED: Some function headers by adding passed magic variables (#393, #394, #395) commy2
  • IMPROVED: Optimization when checking for XEH incompatible classes (#408) commy2
  • CHANGED: CBA_fnc_players no longer reports headless clients (#371) commy2
  • CHANGED: Updated URL in mod.cpp (from dev.withsix to github) (#413) commy2
  • CHANGED: Adjustments for new APEX options menu grid (#396, #397, #419, #420) commy2, PabstMirror
  • FIXED: CBA_fnc_execNextFrame are executed out of order if used before postInit (#343) PabstMirror
  • FIXED: Credits bar misalligned for non default interface sizes (#362, #398) commy2
  • FIXED: Some missing strings (#368, #369, #403) Dorbedo, PabstMirror
  • FIXED: Virtual Arsenal was showing incompatible optics ("ghost optics") (#373) commy2
  • FIXED: Potential script error when calling undefined events (#378) commy2
  • FIXED: Potential script error in Versioning component (non-numbers in array) (#401) PabstMirror
  • FIXED: Taru helicopter sometimes not executing XEH init events (#407) commy2
  • FIXED: Early globalEventJIP could be executed twice (#418) commy2
  • FIXED: Early globalEventJIP could be executed twice (#418) commy2
  • FIXED: Incorrect results for CBA_fnc_find when using initialIndex (#421, #422) nilsms
  • FIXED: Placement of Settings button at GetReady map (#423) PabstMirror

Change log for CBA v2.5

KNOWN ISSUES:

  • If you start the game with -filePatching in the launch parameters, you may see this error when the game launches: Script userconfig\cba\settings.sqf not found. Workaround: go to your Arma 3 game installation folder and create a folder "userconfig" and another folder in that called "cba". Then create an empty file named "settings.sqf" in that folder.
  • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.
  • The RPT log will have these warnings, related to missing extended event handlers for some new classes in Apex:
[XEH]: Land_PowerLine_01_pole_junction_F does not support Extended Event Handlers! Addon: expansion
[XEH]: Land_PowerLine_01_pole_lamp_F does not support Extended Event Handlers! Addon: expansion
[XEH]: Land_PowerLine_01_pole_lamp_off_F does not support Extended Event Handlers! Addon: expansion
[XEH]: Land_PowerLine_01_pole_small_F does not support Extended Event Handlers! Addon: expansion
[XEH]: Land_PowerLine_01_pole_tall_F does not support Extended Event Handlers! Addon: expansion
[XEH]: Land_PowerLine_01_pole_transformer_F does not support Extended Event Handlers! Addon: expansion
[XEH]: Plane_Civil_01_base_F does not support Extended Event Handlers! Addon: expansion
[XEH]: B_CTRG_Miller_F does not support Extended Event Handlers! Addon: expansion

CBA_A3 v2.4.1.160606

06 Jun 16:08
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This is a hotfix release to resolve issues in 2.4.0.

CHANGE LOG SUMMARY:

  • CHANGED: Help module will display pretty name of addons if available (#365) commy2
  • FIXED: Capitalization of paths referenced in preprocessing (#343) Killswitch
  • FIXED: 'author/' is not a value; Note: Many other mods still cause the same issue (#345) commy2
  • FIXED: XEH preInit no longer executed after returning from 3DEN after 1.60 hotfix (#349, #350) commy2
  • FIXED: meta.cpp file was lost in limbo (#354) bux578, Killswitch
  • FIXED: XEH broken on Taru Pods (#355, #358) commy2
  • FIXED: Placing certain units in 3den-Editor would create a dependency for Extended Event Handlers (#365) commy2
  • FIXED: Broken optional parameters handling in CBA_fnc_taskPatrol(#360) Wired-Tiger
  • FIXED: Locality and parameter quoting issue in CBA_fnc_searchNearby (#366) Cuel

Change log for CBA v2.4.1

KNOWN ISSUES:

  • The old keybinding bug. Some CBA keybinds might not appear in the controls menu. While the script error was fixed, we are still working on a solution to make even corrupted profile key entries appear.
    The easiest currently known workaround is to create a new user profile.
  • A potential crash on missions longer than 5 hrs. RPT logs are appreciated.
  • Two missing string table entries are shown several times in the game's RPT log:
String STR_CBA_FORMAT_NUMBER_DECIMAL_POINT not found
String STR_CBA_FORMAT_NUMBER_THOUSANDS_SEPARATOR not found
  • Addon cba_ui requires addon a3_ui_f_data causing problems with pre-1.58 (e g Linux/MacOS ports) (#346, #357)

CBA_A3 v2.4.0.160530

30 May 16:49
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This release improves and expands the CBA Events system and brings compatibility with the Linux/MacOS build of the game.

Another goal was to simplify, refactor and clean up old code stemming from Arma 1/2 using new commands and methods, making CBA even more lightweight. For security reasons we changed CBA_fnc_globalExecute to use remoteExec internally and replaced all functions that made use of whitelisting via CfgRemoteExec. Our release now contains a meta.cpp file, so the Arma 3-Launcher should be able to detect and update a manual installation via Steam Workshop.

CHANGELOG SUMMARY:

  • ADDED: JM (Joint Muzzles) support for MX, Katiba, Rahim and Mk200 (#252, #281) robalo
  • ADDED: JIP synched and savegame compatible CBA_missionTime variable (#273) commy2
  • ADDED: Shortcuts for debug console, functions and config viewer in 3den-editor (#274) commy2
  • ADDED: meta.cpp file for server browser and Steam Workshop support (#277) bux578
  • ADDED: Ability to disable all XEH for specific object classes (#279) commy2
  • ADDED: XEH support for seatSwitchedMan, reloaded, getInMan and getOutMan (#286, #293) commy2
  • ADDED: Delayed execution functions CBA_fnc_waitAndExecute, CBA_fnc_execNextFrame and CBA_fnc_waitUntilAndExecute (#288) esteldunedain
  • ADDED: CBA_fnc_addItem, CBA_fnc_removeItem, CBA_fnc_addItemCargo and CBA_fnc_addBackpackCargo (#291) commy2
  • ADDED: CBA_fnc_getItemConfig and CBA_fnc_getObjectConfig which report the config entry of objects and classnames (#291) commy2
  • ADDED: CBA_fnc_getMuzzles which reports all muzzle names of a weapon (#291) commy2
  • ADDED: CBA_fnc_getWeaponModes which reports all weapon modes of a weapon (#291) commy2
  • ADDED: CBA_fnc_vehicleRole which reports the soldiers role in the current vehicle (#291) commy2
  • ADDED: CBA_fnc_turretPath, CBA_fnc_turretPathWeapon to report the turret path of a unit or weapon of a vehicle (#291) commy2
  • ADDED: CBA_fnc_getMagazineIndex and CBA_fnc_currentMagazineIndex (#291) commy2
  • ADDED: CBA_Extended_EventHandlers_base class for easy class inheritance (#294) commy2
  • ADDED: Macros - QFUNC, QFUNCMAIN, QFUNC_INNER, QEFUNC, PATHTOEF, QPATHTOF, QPATHTOEF (#307, #308, #309) jonpas, BaerMitUmlaut
  • ADDED: CBA_fnc_addBISEventHandler to add events to objects, controls, displays or the mission with parameters and additional meta variables (#313) commy2
  • ADDED: Optional parameter to CBA_fnc_addClassEventHandler to retroactively call 'init' events on already existing objects (#324) PabstMirror
  • ADDED: CBA_fnc_binocularMagazine, CBA_fnc_addBinocularMagazine and CBA_fnc_removeBinocularMagazine (#325) commy2
  • ADDED: Functions to execute CBA events on certain remote machines CBA_fnc_targetEvent, CBA_fnc_serverEvent and CBA_fnc_globalEventJIP (#284, #314) commy2
  • ADDED: Support for all display events in CBA_fnc_addDisplayHandler (#284) commy2
  • ADDED: CBA_fnc_addPlayerEventHandler and CBA_fnc_removePlayerEventHandler (#328, #332) commy2
  • ADDED: CBA_fnc_clearWaypoints to clear a group of all existing waypoints and halt their preplanned movement (#333) SilentSpike
  • IMPROVED: Rewrote CBA Events system, deprecating and replacing old functions (#284, #319) commy2
  • IMPROVED: Performance of CBA_fnc_compatibleItems by adding caching methods (#268, #299) jokoho48
  • IMPROVED: Use remoteExec in CBA_fnc_globalExecute for security (#269, #275, #327) commy2
  • IMPROVED: Precompile functions on game start instead of on first mission start (#271) commy2
  • IMPROVED: Hash functions (#278, #280) jokoho48
  • IMPROVED: Categories of CBA functions in ingame Functions viewer (#291) commy2
  • IMPROVED: Removed broken and deprecated functions from Common module (#291, #296, #312, #316) commy2
  • IMPROVED: CBA_fnc_addWeapon, CBA_fnc_addMagazine, CBA_fnc_removeMagazine, CBA_fnc_addWeaponCargo and CBA_fnc_addMagazineCargo with additional parameters (#291) commy2
  • IMPROVED: Performance of CBA_fnc_getTurret, CBA_fnc_getFirer and CBA_fnc_getGroupIndex and better support of certain edge cases (#291) commy2
  • IMPROVED: Compatibilty with 1.54 version of Linux/MacOS build (#301, #330) commy2
  • IMPROVED: Per Frame Handler with "EachFrame" mission event (#303) commy2
  • IMPROVED: Use CBA event for CBA_fnc_switchPlayer (#304, #305) PabstMirror
  • IMPROVED: Use new "PlayerConnected" mission event for improved compatibility (#306) commy2
  • IMPROVED: Some function headers for documentation (#321) Killswitch00
  • IMPROVED: CBA_fnc_taskPatrol, CBA_fnc_taskDefend and CBA_fnc_taskSearchArea clear all existing waypoints before assigning the AI task (#333) SilentSpike
  • IMPROVED: CBA_fnc_taskPatrol completes the patrol loop by placing the "cycle" waypoint back at the start (#333) SilentSpike
  • IMPROVED: Performance and behaviour of CBA_fnc_searchNearby. In small groups the leader will join the search; search movement is more fluid (#333) SilentSpike
  • IMPROVED: Performance and behaviour of CBA_fnc_taskDefend. Groups tasked to defend overlapping areas will not double up unit positions (#333) SilentSpike
  • FIXED: CBA_fnc_addMagazine, CBA_fnc_removeWeapon and CBA_fnc_removeMagazine don't work for remote objects (#291) commy2
  • FIXED: XEH preInit functions are skipped when entering 3den-editor for the first time (#292, #295, #283, #285) commy2
  • FIXED: Diary displays all keybindings that were ever used instead of those of the currently active mods (#322, #323) Killswitch00
  • FIXED: onRespawn flag not working for initPost XEH event (#318, #320) commy2
  • FIXED: CBA Versioning broken (#290) PabstMirror
  • FIXED: Replace some true in configs that are converted to 1 by Mikeros tools (#302) PabstMirror
  • FIXED: CBA_fnc_replace broken for non-ASCII characters (#331) BaerMitUmlaut
  • FIXED: Handling of killed units in CBA_fnc_searchNearby (#333) SilentSpike

CHANGELOG for CBA v2.4.0

DOCUMENTATION:

KNOWN ISSUES:

  • CBA_fnc_addPlayerEventHandler and CBA_fnc_addBinocularMagazine will not work in the current Linux/MacOS version of the game (currently at v1.54)
  • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.
  • A potential crash on missions longer than 5 hrs. RPT logs are appreciated.