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I often notice that using superKB + keepsprint the opponent get worse kb than with keepsprint turned off, but there are situations when the opponent starts to run away from you and at the same time you need to hit him without losing speed. I think this option will be useful
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The text was updated successfully, but these errors were encountered:
Describe your feature request.
I often notice that using superKB + keepsprint the opponent get worse kb than with keepsprint turned off, but there are situations when the opponent starts to run away from you and at the same time you need to hit him without losing speed. I think this option will be useful
Additional context
No response
The text was updated successfully, but these errors were encountered: