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[Bug] high poly ref destroyed #1326

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blackantmaster opened this issue Jul 2, 2024 · 3 comments
Open

[Bug] high poly ref destroyed #1326

blackantmaster opened this issue Jul 2, 2024 · 3 comments

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@blackantmaster
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Retopoflow Version: {3.4.3}

Blender Version/Hash: {4.1}

Platform Version/Distribution: {w11}

 

Issue:

While editing existing retopo, this happenend:

Capture d’écran (1)

 

How to Reproduce:

Maybe a high poly mesh with to méany vertices ?
Capture d’écran (3)

{attach any files needed to replicate the issue}

@vxlcoder
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vxlcoder commented Jul 2, 2024

@blackantmaster, this is a problem I haven't seen before. are you able to share the original .blend file with us? you can email it to [email protected]. Thanks for reporting this issue, and thank you for helping us debug it!

@jlampel
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jlampel commented Jul 2, 2024

I've seen a similar issue and it came from an invalid mesh due to a Blender bug. Try shading flat or smooth on the high poly, or tabbing into edit mode and recalculating normals before starting Retopoflow.

@jfranmatheu
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@blackantmaster Hi! Are you still able to reproduce it in Blender 4.3 release?

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