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gtp.py
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from sys import stderr, stdout, stdin
from board import Board, PASS, RESIGN, BLACK, WHITE, INVLD
from network import Network
from mcts import Search
from config import BOARD_SIZE, KOMI
from time_control import TimeControl
class GTP_ENGINE:
def __init__(self, args):
self.args = args
self.board = Board(BOARD_SIZE, KOMI)
self.network = Network(BOARD_SIZE)
self.time_control = TimeControl()
self.network.trainable(False)
self.board_history = [self.board.copy()]
self.last_verbose = str()
if self.args.weights != None:
self.network.load_pt(self.args.weights)
# For GTP command "clear_board". Reset the board to the initial state and
# clear the move history.
def clear_board(self):
self.board.reset(self.board.board_size, self.board.komi)
self.board_history = [self.board.copy()]
self.network.clear_cache()
# For GTP command "genmove". The engine returns the best move and play it.
def genmove(self, color):
# Genrate next move and play it.
c = self.board.to_move
if color.lower()[:1] == "b":
c = BLACK
elif color.lower()[:1] == "w":
c = WHITE
self.board.to_move = c
search = Search(self.board, self.network, self.time_control)
# Collect the search verbose for the built-in GUI.
move, self.last_verbose = search.think(
self.args.playouts,
self.args.resign_threshold,
self.args.verbose)
if self.board.play(move):
self.board_history.append(self.board.copy())
return self.board.vertex_to_text(move)
# For GTP command "play". Play a move if it is legal.
def play(self, color, move):
# play move if the move is legal.
c = INVLD
if color.lower()[:1] == "b":
c = BLACK
elif color.lower()[:1] == "w":
c = WHITE
vtx = None
if move == "pass":
vtx = PASS
elif move == "resign":
vtx = RESIGN
else:
x = ord(move[0]) - (ord('A') if ord(move[0]) < ord('a') else ord('a'))
y = int(move[1:]) - 1
if x >= 8:
x -= 1
vtx = self.board.get_vertex(x,y)
if c != INVLD:
self.board.to_move = c
if self.board.play(vtx):
self.board_history.append(self.board.copy())
return True
return False
# For GTP command "undo". Play the undo move.
def undo(self):
if len(self.board_history) > 1:
self.board_history.pop()
self.board = self.board_history[-1].copy()
# For GTP command "boardsize". Set a variant board size.
def boardsize(self, bsize):
self.board.reset(bsize, self.board.komi)
self.board_history = [self.board.copy()]
# For GTP command "boardsize". Set a variant komi.
def komi(self, k):
self.board.komi = k
# For GTP command "time_settings". Set initial time settings and restart it.
# 'main time' is basic thinking time.
# 'byo time' is byo yomi time.
# 'byo stones' is byo yomi stone.
def time_settings(self, main_time, byo_time, byo_stones):
if not main_time.isdigit() or \
not byo_time.isdigit() or \
not byo_stones.isdigit():
return False
self.time_control.time_settings(int(main_time), int(byo_time), int(byo_stones))
return True
# For GTP command "time_left". Set time left value for one side.
def time_left(self, color, time, stones):
c = INVLD
if color.lower()[:1] == "b":
c = BLACK
elif color.lower()[:1] == "w":
c = WHITE
if c == INVLD:
return False
self.time_control.time_left(c, int(time), int(stones))
return True
# For GTP command "showboard". Dump the board(stand error output).
def showboard(self):
stderr.write(str(self.board))
stderr.flush()
def lz_genmove_analyze(self, color, interval):
c = self.board.to_move
if color.lower()[:1] == "b":
c = BLACK
elif color.lower()[:1] == "w":
c = WHITE
self.board.to_move = c
search = Search(self.board, self.network, self.time_control)
search.analysis_tag["interval"] = interval/100
# Collect the search verbose for the built-in GUI.
move, self.last_verbose = search.think(
self.args.playouts,
self.args.resign_threshold,
self.args.verbose)
if self.board.play(move):
self.board_history.append(self.board.copy())
return self.board.vertex_to_text(move)
def lz_analyze(self, color, interval):
c = self.board.to_move
if color.lower()[:1] == "b":
c = BLACK
elif color.lower()[:1] == "w":
c = WHITE
self.board.to_move = c
search = Search(self.board, self.network, self.time_control)
search.analysis_tag["interval"] = interval/100
# Collect the search verbose for the built-in GUI.
self.last_verbose = search.ponder(
self.args.playouts * 100,
self.args.verbose)
class GTP_LOOP:
COMMANDS_LIST = [
"quit", "name", "version", "protocol_version", "list_commands",
"play", "genmove", "undo", "clear_board", "boardsize", "komi",
"time_settings", "time_left", "lz-genmove_analyze", "lz-analyze"
]
def __init__(self, args):
self.engine = GTP_ENGINE(args)
self.args = args
self.cmd_id = None
# Start the main GTP loop.
self.loop()
def loop(self):
while True:
# Get the commands.
cmd = stdin.readline().split()
# Get the command id.
self.set_id(cmd)
if len(cmd) == 0:
continue
main = cmd[0]
if main == "quit":
self.success_print("")
break
# Parse the commands and execute it.
self.process(cmd)
def set_id(self, cmd):
self.cmd_id = None
if len(cmd) == 0:
return
if cmd[0].isdigit():
self.cmd_id = cmd.pop(0)
def process(self, cmd):
# TODO: Support analyze and genmove_analyze commands.
main = cmd[0]
if main == "name":
self.success_print("dlgo")
elif main == "version":
version = "0.1";
if self.args.kgs:
self.success_print(version + "\nI am a simple bot. I don't understand the life and death. Please help me to remove the dead strings when the game is end. Have a nice game.")
else:
self.success_print(version)
elif main == "protocol_version":
self.success_print("2")
elif main == "list_commands":
clist = str()
for c in self.COMMANDS_LIST:
clist += c
if c is not self.COMMANDS_LIST[-1]:
clist += '\n'
self.success_print(clist)
elif main == "clear_board":
# reset the board
self.engine.clear_board();
self.success_print("")
elif main == "play" and len(cmd) >= 3:
# play color move
if self.engine.play(cmd[1], cmd[2]):
self.success_print("")
else:
self.fail_print("")
elif main == "undo":
# undo move
self.engine.undo();
self.success_print("")
elif main == "genmove" and len(cmd) >= 2:
# genrate next move
self.success_print(self.engine.genmove(cmd[1]))
elif main == "boardsize" and len(cmd) >= 2:
# set board size and reset the board
self.engine.boardsize(int(cmd[1]))
self.success_print("")
elif main == "komi" and len(cmd) >= 2:
# set komi
self.engine.komi(float(cmd[1]))
self.success_print("")
elif main == "showboard":
# display the board
self.engine.showboard()
self.success_print("")
elif main == "time_settings":
if self.engine.time_settings(cmd[1], cmd[2], cmd[3]):
self.success_print("")
else:
self.fail_print("")
elif main == "time_left":
if self.cmd_id is not None:
stdout.write("={}\n".format(self.cmd_id))
else:
stdout.write("=\n")
stdout.flush()
elif main == "lz-genmove_analyze":
color = "tomove"
interval = 0
if len(cmd) >= 2:
if cmd[1].isdigit():
interval = cmd[1]
if cmd[2].isdigit():
color = cmd[1]
interval = cmd[2]
self.success_half('')
m = self.engine.lz_genmove_analyze(color, int(interval))
stdout.write("play {}\n\n".format(m))
stdout.flush()
elif main == "lz-analyze":
color = "tomove"
interval = 0
if len(cmd) >= 2:
if cmd[1].isdigit():
interval = cmd[1]
if cmd[2].isdigit():
color = cmd[1]
interval = cmd[2]
self.success_half('')
m = self.engine.lz_analyze(color, int(interval))
stdout.write("\n")
stdout.flush()
else:
self.fail_print("Unknown command")
def success_half(self, res):
if self.cmd_id is not None:
stdout.write("={} {}\n".format(self.cmd_id, res))
else:
stdout.write("= {}\n".format(res))
stdout.flush()
def success_print(self, res):
if self.cmd_id is not None:
stdout.write("={} {}\n\n".format(self.cmd_id, res))
else:
stdout.write("= {}\n\n".format(res))
stdout.flush()
def fail_print(self, res):
stdout.write("? {}\n\n".format(res))
stdout.flush()