From 4e357f8eba663b42c786177573683884e11c0821 Mon Sep 17 00:00:00 2001
From: Insha Lakhani <104465349+inshalak@users.noreply.github.com>
Date: Tue, 14 Nov 2023 14:26:21 -0500
Subject: [PATCH] Update README.md
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# Lab 05 - Stylization!
Let's practice adding stylization to a 3D scene using Unity's shader graph!
-## Introduction
-We will be stylizing a "toon" look by creating a shader in Unity that supports shadows and multiple lights in real-time! In the process, you will gain some familiarity with Unity’s shader graph.
-
-## What’s provided:
-This tutorial video will cover the base code, and then go over the process of making a limited version of a toon shader.
-
-[Lab Overview and Puzzle 1 Tutorial Video](https://youtu.be/jc5MLgzJong)
-
-## Lab Puzzles:
-The goal of each puzzle will be to replicate the look of each puzzle’s image.
-
### 1. Puzzle 1: Simple two-tone toon shading
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-
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- * Follow the tutorial to create a 2 band toon shader, and then create multiple materials based off of the shader graph
- * Attach those materials to the objects (the sphere and plane) in the default scene "Lab Scene 1" to produce a look similar to the one above!
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### 2. Puzzle 2: Leveled-up toon shading
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- * Edit your materials to allow for a 3rd color in your scene, such that you have highlights, midtones, shadows on your objects. Edit your shader so that the thresholds on these values are adjustable.
- * Shade the sonic and shadow receiving plane in "Lab Scene 2" to get a look similar to the one above!
### 3. Puzzle 3: Stylized Shadow
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- * Use one of the provided texture png’s in order to add a screenspace shadow pattern onto the shadows of the scene!
- * Hint 1: What does the "ShadowAttenuation" variable do?
-
Extra Credit:
- * Add some soft interpolation at the edges of your bands, for smooth transitions between color bands. Create a "smoothness" parameter that adjusts the degree of smoothness!
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# Submission:
- Create a pull request against this repository