From b2f2c0e57b375a43a8784beb148d04d2cd07829e Mon Sep 17 00:00:00 2001 From: GitHub Action Date: Mon, 9 Dec 2024 02:50:15 +0000 Subject: [PATCH] Update proto documentation --- docs/3-idl/protobuf.md | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) diff --git a/docs/3-idl/protobuf.md b/docs/3-idl/protobuf.md index 5e307b3..f7c8bd4 100644 --- a/docs/3-idl/protobuf.md +++ b/docs/3-idl/protobuf.md @@ -2,7 +2,7 @@ -## Version: 1.8 +## Version: 1.9 ## Table of Contents @@ -156,6 +156,7 @@ - [WorldModel.TheirPlayersDictEntry](#protos-WorldModel-TheirPlayersDictEntry) - [bhv_doForceKick](#protos-bhv_doForceKick) - [bhv_doHeardPassRecieve](#protos-bhv_doHeardPassRecieve) + - [bhv_goalieFreeKick](#protos-bhv_goalieFreeKick) - [AgentType](#protos-AgentType) - [CardType](#protos-CardType) @@ -1962,6 +1963,7 @@ return pb2.PlayerActions(actions=actions) | our_score | [int32](#int32) | | | | their_score | [int32](#int32) | | | | is_kick_taker | [bool](#bool) | | | +| cycle | [int32](#int32) | | | @@ -2110,6 +2112,7 @@ To get type information of the player, you can use the type_id field and player | ball_reach_steps | [int32](#int32) | | How many cycles the player needs to reach the ball. | | is_tackling | [bool](#bool) | | Whether the player is tackling or not. | | type_id | [int32](#int32) | | The type identifier of the player. | +| inertia_final_point | [RpcVector2D](#protos-RpcVector2D) | | | @@ -2192,6 +2195,7 @@ To get type information of the player, you can use the type_id field and player | bhv_do_heard_pass_recieve | [bhv_doHeardPassRecieve](#protos-bhv_doHeardPassRecieve) | | | | helios_basic_tackle | [HeliosBasicTackle](#protos-HeliosBasicTackle) | | | | neck_offensive_intercept_neck | [Neck_OffensiveInterceptNeck](#protos-Neck_OffensiveInterceptNeck) | | | +| bhv_goalie_free_kick | [bhv_goalieFreeKick](#protos-bhv_goalieFreeKick) | | | @@ -2565,6 +2569,7 @@ When an agent send a message to the playmaker server, self is information about | card | [CardType](#protos-CardType) | | The card type of the agent. It can be NO_CARD, YELLOW, or RED. | | catch_time | [int32](#int32) | | The time when the last catch command is performed. | | effort | [float](#float) | | The effort of the agent. TODO more info | +| get_safety_dash_power | [float](#float) | | | @@ -2822,6 +2827,7 @@ When an agent send a message to the playmaker server, self is information about | goal_area_length | [float](#float) | | | | center_circle_r | [float](#float) | | | | goal_post_radius | [float](#float) | | | +| pitch_margin | [float](#float) | | | @@ -3274,6 +3280,16 @@ WorldModel is the message that represents the world model in the soccer simulati + + + +### bhv_goalieFreeKick + + + + + +