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BetterMountRoulettePlugin.cs
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BetterMountRoulettePlugin.cs
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namespace BetterMountRoulette;
using BetterMountRoulette.Config;
using BetterMountRoulette.Config.Data;
using BetterMountRoulette.SubCommands;
using BetterMountRoulette.UI;
using BetterMountRoulette.Util;
using Dalamud.Game.Command;
using Dalamud.Plugin;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
public sealed class BetterMountRoulettePlugin : IDalamudPlugin
{
private bool _disposedValue;
public const string COMMAND_TEXT = "/pbmr";
public const string MOUNT_COMMAND_TEXT = "/pmount";
////public const string CommandHelpMessage = $"Does all the things. Type \"{CommandText} help\" for more information.";
public const string COMMAND_HELP_MESSAGE = $"Open the config window.";
internal readonly Configuration Configuration;
internal CharacterConfig? CharacterConfig
{
get => _actionHandler.CharacterConfig;
private set => _actionHandler.CharacterConfig = value;
}
private readonly Services _services;
private readonly ActionHandler _actionHandler;
internal readonly WindowManager WindowManager;
internal readonly TextureHelper TextureHelper;
internal readonly MountRegistry MountRegistry;
internal readonly CharacterManager CharacterManager;
private readonly ISubCommand _command;
public unsafe BetterMountRoulettePlugin(IDalamudPluginInterface pluginInterface)
{
ArgumentNullException.ThrowIfNull(pluginInterface);
_services = new Services(pluginInterface);
TextureHelper = new TextureHelper(_services);
MountRegistry = new MountRegistry(_services);
WindowManager = new WindowManager(this, _services);
pluginInterface.UiBuilder.Draw += WindowManager.Draw;
try
{
_actionHandler = new ActionHandler(_services, MountRegistry);
Configuration config = pluginInterface.GetPluginConfig() as Configuration ?? Configuration.Init();
ConfigVersionManager.DoMigration(config);
SaveConfig(config);
Configuration = config;
CharacterManager = new CharacterManager(_services, config);
_services.Login += OnLogin;
if (_services.ClientState.LocalPlayer is not null)
{
OnLogin(this, EventArgs.Empty);
}
_command = InitCommands();
pluginInterface.UiBuilder.OpenConfigUi += WindowManager.OpenConfigWindow;
_ = _services.CommandManager.AddHandler(
COMMAND_TEXT,
new CommandInfo(HandleCommand) { HelpMessage = COMMAND_HELP_MESSAGE });
_ = _services.CommandManager.AddHandler(
MOUNT_COMMAND_TEXT,
new CommandInfo(_actionHandler.HandleMountCommand)
{
HelpMessage = "Mount a random mount from the specified group, e.g. \"/pmount My Group\" summons a mount from the \"My Group\" group"
});
}
catch
{
Dispose();
throw;
}
}
private void ImportCharacterConfig(int? @override = null)
{
switch (@override ?? Configuration.NewCharacterHandling)
{
case Configuration.NewCharacterHandlingModes.IMPORT:
_ = CharacterManager.Import(Configuration.DUMMY_LEGACY_CONFIG_ID);
break;
case Configuration.NewCharacterHandlingModes.BLANK:
return;
case Configuration.NewCharacterHandlingModes.ASK:
default: /* default to "ask" for invalid values */
WindowManager.OpenDialog(new ConfirmImportCharacterDialog(WindowManager, ConfirmAction));
break;
}
void ConfirmAction(bool import, bool remember)
{
int mode = import
? Configuration.NewCharacterHandlingModes.IMPORT
: Configuration.NewCharacterHandlingModes.BLANK;
if (import)
{
ImportCharacterConfig(mode);
}
if (remember)
{
Configuration.NewCharacterHandling = mode;
}
}
}
private void OnLogin(object? sender, EventArgs e)
{
if (_services.ClientState.LocalPlayer is { } player)
{
CharacterConfig = CharacterManager.GetCharacterConfig(_services.ClientState.LocalContentId, player);
if (CharacterConfig.IsNew && Configuration.CharacterConfigs.ContainsKey(Configuration.DUMMY_LEGACY_CONFIG_ID))
{
ImportCharacterConfig();
CharacterConfig.IsNew = false;
}
}
}
internal void SaveConfig(Configuration configuration)
{
if (configuration is null || _services is null)
{
return;
}
_services.DalamudPluginInterface.SavePluginConfig(configuration);
}
private void HandleCommand(string command, string arguments)
{
// todo: correctly handle arguments, including
// [/foo "bar"] being equal to [/foo bar] and the like
string[] parts = string.IsNullOrEmpty(arguments) ? Array.Empty<string>() : arguments.Split(' ');
try
{
bool success = _command.Execute(parts);
if (!success)
{
_services.Chat.PrintError($"Invalid command: {command} {arguments}");
}
}
catch (Exception e)
{
_services.Chat.PrintError(e.Message);
throw;
}
}
private ISubCommand InitCommands()
{
var allCommands = Assembly.GetExecutingAssembly().GetTypes()
.Where(x => x.IsAssignableTo(typeof(ISubCommand)) && !x.IsAbstract && !x.IsInterface && x.GetConstructors().Any(x => x.GetParameters().Length == 0))
.Select(x => (ISubCommand)Activator.CreateInstance(x)!)
.ToList();
Dictionary<string, ISubCommand> commands = new(StringComparer.InvariantCultureIgnoreCase);
foreach (ISubCommand? command in allCommands)
{
string fullCommand = (command.ParentCommand + " " + command.CommandName).Trim();
commands.Add(fullCommand, command);
command.Plugin = this;
command.FullCommand = (COMMAND_TEXT + " " + command.ParentCommand).Trim();
}
foreach (ISubCommand? command in allCommands)
{
commands[command.ParentCommand ?? string.Empty].AddSubCommand(command);
}
return commands[string.Empty];
}
private void Dispose(bool disposing)
{
if (!_disposedValue)
{
if (disposing)
{
// TODO: dispose managed state (managed objects)
}
SaveConfig(Configuration);
if (_services != null)
{
_services.DalamudPluginInterface.UiBuilder.Draw -= WindowManager.Draw;
_services.DalamudPluginInterface.UiBuilder.OpenConfigUi -= WindowManager.OpenConfigWindow;
_ = _services.CommandManager.RemoveHandler(COMMAND_TEXT);
_ = _services.CommandManager.RemoveHandler(MOUNT_COMMAND_TEXT);
_services.Dispose();
}
_actionHandler?.Dispose();
// TODO: free unmanaged resources (unmanaged objects) and override finalizer
// TODO: set large fields to null
_disposedValue = true;
}
}
// // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
~BetterMountRoulettePlugin()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: false);
}
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}