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phase.divider~ behavior bug #95
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I took a look at this and it seems to be at least in part, an issue with cnmat.phase~:
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thanks @kulpajj but notice that if you set phase.click~ to down mode that it works as expected. |
There is an issue if you try to make a phase that is slower than the input phase ( send a value < 1. into the right inlet of phase.divider ).
You do indeed see the phase slowing down in scope~. However! phase.click~ still reports the rhythm of the input phase ( so you can't really make a slower beat with this object yet ).
phase_divider_bug.maxpat.zip
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