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The title kinda says it all on this one, but it's still quite important. Conventionally, I tend to call characters "Entities" in order to avoid confusion with the C-string components, but aside from that this is mostly just setting up structure for each thing and making constructors for all of them. A zone is an area that can contain characters, be it in a dungeon or in town. You don't need to worry about dungeon or town generation for now, just make a zone that can hold a list of characters in a dynamic structure (i.e. vector or something), as well as a description.
The text was updated successfully, but these errors were encountered:
Ruethus
changed the title
Establish classes to store characters, items, equipment, and the dungeon(s)
Establish classes to store characters, items, equipment, and zones
Feb 2, 2018
mshoffner2
changed the title
Establish classes to store characters, items, equipment, and zones
Establish classes to store characters, items, equipment, and zones [1]
Feb 14, 2018
The title kinda says it all on this one, but it's still quite important. Conventionally, I tend to call characters "Entities" in order to avoid confusion with the C-string components, but aside from that this is mostly just setting up structure for each thing and making constructors for all of them. A zone is an area that can contain characters, be it in a dungeon or in town. You don't need to worry about dungeon or town generation for now, just make a zone that can hold a list of characters in a dynamic structure (i.e. vector or something), as well as a description.
The text was updated successfully, but these errors were encountered: