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interfaces.h
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interfaces.h
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#pragma once
#include <memory>
#include <Windows.h>
#include <winternl.h>
#include <Vector>
#include <string>
#include "x86.h"
#include "factory.h"
#include "sdk.h"
namespace factory
{
template <typename t>
class c_interface_base
{
friend class c_csgo;
public:
void setup_interface_info( void* ptr, bool hook = true, bool safe_hook = false, const char* module_name = nullptr )
{
MEMORY_BASIC_INFORMATION mbi;
VirtualQuery( ptr, &mbi, sizeof( MEMORY_BASIC_INFORMATION ) );
m_interface = ptr;
m_dll = static_cast< HMODULE >( mbi.AllocationBase );
m_hook = hook ? std::make_shared<memory::c_vmt>( static_cast< void* >( ptr ), safe_hook, module_name ) : nullptr;
}
t* operator( )( )
{
return m_interface;
}
// compiler fix
auto operator->( )
{
return m_hook;
}
HMODULE module( )
{
return m_dll;
}
protected:
t* m_interface;
HMODULE m_dll;
std::shared_ptr<memory::c_vmt> m_hook;
};
class c_csgo
{
public:
c_interface_base<c_base_client> m_client;
c_interface_base<c_client_mode> m_client_mode;
c_interface_base<c_entity_list> m_entity_list;
c_interface_base<c_var> m_engine_cvars;
c_interface_base<CEngineClient> m_engine;
c_interface_base<CEngineTrace> m_engine_trace;
c_interface_base<c_global_vars> m_globals;
c_interface_base<CDebugOverlay> m_debug_overlay;
c_interface_base<IVModelInfoClient> m_model_info;
c_interface_base<ISurface> m_surface;
c_interface_base< VPanel > m_panel;
c_interface_base<c_direct_device_vtable> m_device;
c_interface_base<c_input> m_input;
c_interface_base<IGameMovement> m_movement;
c_interface_base<IPrediction> m_prediction;
c_interface_base<IMaterialSystem> m_material_system;
c_interface_base<IVRenderView> m_render_view;
c_interface_base<IVModelRender> m_model_render;
c_interface_base<c_physics_props> m_phys_props;
c_interface_base< c_client_state > m_client_state;
c_interface_base< void > m_engine_sound;
c_interface_base< c_localize > m_localize;
c_interface_base< IGameEventManager2 > m_event_manager;
c_interface_base< void > m_event_manager1;
c_interface_base< IMDLCache > m_mdl_cache;
c_interface_base< void > m_hdn;
c_interface_base< void > m_file_system;
CHudChat* m_hud_chat;
HWND m_window;
void find( void* iface, const std::string& name, bool hook = true, bool safe_hook = false, const char* module_name = nullptr )
{
auto interface_instance = static_cast<c_interface_base<void>*>( iface );
interface_instance->setup_interface_info( g_factory.find_interface( name ), hook, safe_hook, module_name );
m_container.push_back( interface_instance );
}
void set( void* iface, void* pointer, bool hook = true, bool safe_hook = false, const char* module_name = nullptr )
{
auto interface_instance = static_cast< c_interface_base<void>* >( iface );
interface_instance->setup_interface_info( ( void* ) pointer, hook, safe_hook, module_name );
m_container.push_back( interface_instance );
}
void release( )
{
// hear me out ok
// sometimes, restore fails. . .
// calling it extra times, fixes it (:
for ( size_t i = 0; i < 2; i++ )
{
for ( size_t i = 0; i < m_container.size( ); ++i )
{
if ( m_container[i]->m_hook && m_container[i]->m_hook->count( ) > 0 )
m_container[i]->m_hook->restore( );
}
}
}
private:
std::vector<c_interface_base<void>*> m_container;
};
void init(c_csgo* instance);
void release(c_csgo* instance);
}
extern factory::c_csgo csgo;