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play_sound.cpp
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play_sound.cpp
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#include "context.h"
#include <intrin.h>
decltype( hooked::original::o_play_sound ) hooked::original::o_play_sound;
void __fastcall hooked::play_sound( void* ecx, void* edx, const char* sound )
{
/*
sub_10446420+64 68 F0 04 95 10 push offset aUiCompetitive_ ; "!UI/competitive_accept_beep.wav"
sub_10446420+69 8B 0D C4 ED F8 14 mov ecx, dword_14F8EDC4
sub_10446420+6F 8B 01 mov eax, [ecx]
sub_10446420+71 FF 90 48 01 00 00 call dword ptr [eax+148h] ; playsound
sub_10446420+77 89 B7 6C 31 00 00 mov [edi+316Ch], esi ; sig
*/
static const auto mm_ret_addr = memory::pattern::first_code_match< void* >( csgo.m_client.module( ), xors( "89 B7 ? ? ? ? 8B 4F 04 85 C9" ) );
static const auto accept_match = memory::pattern::first_code_match< void( __cdecl* )( ) >( csgo.m_client.module( ), xors( "FF B6 ? ? ? ? FF 76 2C" ), -0x5d );
if ( ctx.m_settings.misc_auto_accept )
{
if ( _ReturnAddress( ) == mm_ret_addr )
accept_match( );
}
hooked::original::o_play_sound( ecx, edx, sound );
}