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checkbox.cpp
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checkbox.cpp
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#include "includes.h"
void Checkbox::draw( ) {
Rect area{ m_parent->GetElementsRect( ) };
Point p{ area.x + m_pos.x, area.y + m_pos.y };
// get gui color.
Color color = g_gui.m_color;
color.a( ) = m_parent->m_alpha;
// render black outline on checkbox.
render::rect( p.x, p.y, CHECKBOX_SIZE, CHECKBOX_SIZE, { 0, 0, 0, m_parent->m_alpha } );
// render checkbox title.
if( m_use_label )
render::menu_shade.string( p.x + LABEL_OFFSET, p.y - 3, { 205, 205, 205, m_parent->m_alpha }, m_label );
// render border.
render::rect( p.x + 1, p.y + 1, CHECKBOX_SIZE - 2, CHECKBOX_SIZE - 2, { 0, 0, 0, m_parent->m_alpha } );
// render checked.
if( m_checked ) {
render::rect_filled( p.x + 1, p.y + 1, CHECKBOX_SIZE - 2, CHECKBOX_SIZE - 2, color );
render::rect_filled_fade( p.x + 1, p.y + 1, CHECKBOX_SIZE - 2, CHECKBOX_SIZE - 2, { 50, 50, 35, m_parent->m_alpha }, 0, 150 );
}
else
render::gradient( p.x + 1, p.y + 1, CHECKBOX_SIZE - 2, CHECKBOX_SIZE - 2, { 75, 75, 75, m_parent->m_alpha }, { 50, 50, 50, m_parent->m_alpha } );
//render::rect( el.x + m_pos.x, el.y + m_pos.y, m_w, m_pos.h, { 255, 0, 0 } );
}
void Checkbox::think( ) {
// set the click area to the length of the string, so we can also press the string to toggle.
if( m_use_label )
m_w = LABEL_OFFSET + render::menu_shade.size( m_label ).m_width;
}
void Checkbox::click( ) {
// toggle.
m_checked = !m_checked;
if( m_callback )
m_callback( );
}