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Optimizing Coin.cs #120
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Checking
if (!_movingToPlayer || _jumpingOutOfChest)
andif (!_jumpingOutOfChest)
every frame of_PhysicsProcess
seems unnecessary. There is most likely a more optimized approach to this.https://github.com/GodotModules/GodotModulesCSharp/blob/52b34211535f49e611032aecfc38a19ae96d8eb6/Scripts/Game/Coin.cs#L17-L63
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