diff --git a/decompile/General/MAIN/MainFrame_RenderFrame.c b/decompile/General/MAIN/MainFrame_RenderFrame.c index 9e41e036e..61286000b 100644 --- a/decompile/General/MAIN/MainFrame_RenderFrame.c +++ b/decompile/General/MAIN/MainFrame_RenderFrame.c @@ -67,8 +67,10 @@ void PatchModel_60fps(struct Model* m) // record the model is patched h[0].name[0xf] = 1; - #if 0 - // max graphics + #if 1 + // max graphics, because h[1] is already lerp'd, + // so attempting to force lerp purely for 60fps + // causes the AI/Ghost models to explode at LOD[1] h[0].maxDistanceLOD = 0x7fff; #endif