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DeepGTAV.vcxproj
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DeepGTAV.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Rewarders\GeneralRewarder.cpp" />
<ClCompile Include="Rewarders\LaneRewarder.cpp" />
<ClCompile Include="lib\main.cpp" />
<ClCompile Include="Scenario.cpp" />
<ClCompile Include="ScreenCapturer.cpp" />
<ClCompile Include="script.cpp" />
<ClCompile Include="Rewarders\SpeedRewarder.cpp" />
<ClCompile Include="Server.cpp" />
<ClCompile Include="lib\tinyxml2.cpp" />
<ClCompile Include="lib\utils.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="defaults.h" />
<ClInclude Include="Rewarders\Rewarder.h" />
<ClInclude Include="Rewarders\GeneralRewarder.h" />
<ClInclude Include="Rewarders\LaneRewarder.h" />
<ClInclude Include="Scenario.h" />
<ClInclude Include="lib\script.h" />
<ClInclude Include="Rewarders\SpeedRewarder.h" />
<ClInclude Include="ScreenCapturer.h" />
<ClInclude Include="Server.h" />
<ClInclude Include="lib\tinyxml2.h" />
<ClInclude Include="lib\utils.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{8D82F34A-1D64-465B-84B1-37F89AD3D20B}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>DeepGTAV</RootNamespace>
<ProjectName>DeepGTAV</ProjectName>
<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetExt>.asi</TargetExt>
<OutDir>bin\$(Configuration)\</OutDir>
<IntDir>tmp\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_WINSOCKAPI_;WIN32;NDEBUG;_WINDOWS;_USRDLL;NativeSpeedo_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalOptions>lib\ScriptHookV.lib %(AdditionalOptions)</AdditionalOptions>
</Link>
<PostBuildEvent>
<Command>copy "bin\Release\*" "C:\Program Files\Rockstar Games\Grand Theft Auto V\*"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>