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main.js
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main.js
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const {
app,
BrowserWindow,
Menu
} = require("electron");
const shell = require("electron").shell;
const ipc = require("electron").ipcMain;
const path = require("path");
const url = require("url");
const isDev = require("electron-is-dev");
// const rq = require("electron-require");
const appPath = app.getAppPath();
const config = require(path.resolve(appPath, "./src/assets/js/util/loadConfig.js")).getStore();
// require("update-electron-app")();
const {
autoUpdater
} = require("electron-updater");
autoUpdater.logger = require("electron-log");
autoUpdater.logger.transports.file.level = "info";
autoUpdater.checkForUpdatesAndNotify();
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win;
let settingsWindow;
let gamepads;
if (config.get("Settings.hwacc") === "Disabled") {
app.disableHardwareAcceleration();
}
const shouldQuit = app.requestSingleInstanceLock();
if (!shouldQuit) {
app.quit();
} else {
app.on("second-instance", () => {
// Someone tried to run a second instance, we should focus our window.
if (win) {
if (win.isMinimized()) {
win.restore();
}
win.focus();
}
});
}
function loadURL(samePage) {
const currentURL = win.webContents.getURL();
let newPage = config.get("Settings.selectedLayout", "distplay");
if (!samePage) {
newPage = `distplay${(currentURL.includes("distance")) ? "" : "-distance"}`;
}
config.set("Settings.selectedLayout", newPage);
win.loadURL(url.format({
pathname: path.join(__dirname, `src/${newPage}.html`),
protocol: "file:",
slashes: true
}));
}
function getGamepads() {
// win.webContents.send("refreshGamepads");
const submenu = [];
if (gamepads && gamepads[0]) {
for (const gamepad of gamepads) {
submenu.push({
label: `${(config.get("Settings.selectedGamepad", gamepad)===gamepad)?"✓ ":""}${gamepad}`,
click() {
config.set("Settings.selectedGamepad", gamepad);
loadURL(true);
}
});
}
}
if (submenu[0]) {
return submenu;
} else {
return [{
label: "No gamepads found.",
enabled: false
}];
}
}
function createContextMenu() {
// contextMenu({
// prepend: () => [{
const menu = Menu.buildFromTemplate([{
label: "Switch Layout",
click() {
loadURL();
}
}, {
label: "Settings",
click() {
const modalPath = url.format({
pathname: path.join(__dirname, "src/settings.html"),
protocol: "file:",
slashes: true
});
let wi = 400;
let he = 406;
if (isDev) {
wi = 1280;
he = 720;
}
settingsWindow = new BrowserWindow({
alwaysOnTop: true,
icon: path.join(__dirname, "src/assets/images/favicon.png"),
useContentSize: true,
frame: false,
transparent: true,
width: wi,
height: he,
webPreferences: {
nodeIntegration: true,
contextIsolation: false,
enableRemoteModule: true
}
});
settingsWindow.on("closed", () => {
//Automatically refresh active page to apply new config when settings window closes
if (win) {
loadURL(true);
}
settingsWindow = null;
});
settingsWindow.loadURL(modalPath);
settingsWindow.setMenu(null);
if (isDev) {
settingsWindow.webContents.openDevTools();
}
settingsWindow.show();
}
}, {
label: "Toggle Always-On-Top",
click() {
win.setAlwaysOnTop(!win.isAlwaysOnTop());
}
}, {
type: "separator"
}, {
label: "Gamepads",
submenu: getGamepads()
}, {
label: "Refresh Gamepads",
click() {
win.webContents.send("refreshGamepads");
}
}, {
type: "separator"
}, {
label: "About",
click() {
shell.openExternal("https://github.com/Californ1a/distplay#readme");
}
}, {
label: "Report Bug",
click() {
shell.openExternal("https://github.com/Californ1a/distplay/issues");
}
}, {
type: "separator"
}, {
label: "Exit",
click() {
app.quit();
}
}]);
menu.popup({
window: win
});
// }]
// });
}
function createWindow() {
// Create the browser window.
let w = 355;
let h = 155;
if (isDev) {
w = 800;
h = 600;
}
win = new BrowserWindow({
icon: path.join(__dirname, "src/assets/images/favicon.png"),
useContentSize: true,
// autoHideMenuBar: true,
backgroundColor: "#000",
width: w,
height: h,
webPreferences: {
nodeIntegration: true,
contextIsolation: false,
enableRemoteModule: true
}
});
win.setMenuBarVisibility(false);
// and load the index.html of the app.
win.loadURL(url.format({
pathname: path.join(__dirname, `src/${config.get("Settings.selectedLayout", "distplay")}.html`),
protocol: "file:",
slashes: true
}));
// Open the DevTools.
if (isDev) {
win.webContents.openDevTools();
}
// Emitted when the window is closed.
win.on("close", () => {
if (settingsWindow) {
settingsWindow.close();
}
settingsWindow = null;
win = null;
});
win.webContents.on("context-menu", (e, p) => {
createContextMenu(p.x, p.y);
});
// createContextMenu();
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on("ready", createWindow);
// Quit when all windows are closed.
app.on("window-all-closed", () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== "darwin") {
app.quit();
}
});
app.on("activate", () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow();
}
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
ipc.on("update-gamepads", (event, arg) => {
gamepads = arg;
// win.webContents.send("mainReply", arg);
// createContextMenu();
});