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GD-Reverse-Engineering-Scripts

This is where I am putting my new tools I make comapred to the old repo this tool will implement newer and smarter techniques to decompiling the game faster. As someone who has a partime job elsewhere, playing catchup with robtop's updates has been quite the hassle which means I have to switch gears as there isn't anybody who is currently actively trying to do what I am doing (as of 11-25-2024) this means that yes, me learning java is now a requirement.

TODOs

  • Dump All Virtuals, Dumps libcocos2d along with the other virtuals that are robtop's class objects... (Luckily All I had to do was modify Mat's script)

  • Fix floats and other signatures script. In arm32-v7 floats get assigned as s0+ instead of r0-r3 and then Stack[0x0] and so on... This script plans to fix that as well as take all function comments and edit all those functions into ghidra.

  • find all std::basic_string functions, this script aims to find all the std::basic_string functions and write all the signatures in correctly. This one has a higher difficulty then the Fix floats and other signatures script .

  • One or two tutorials on how to use DumpAllVirtuals.java and make_vtables3.py to send vtables to Ghidra android decompilation

  • Function to C++ Converter (Kinda Wishful thinking) this would cleanup maybe some of the std::string slop and CCPoint slop, fixing CCDirector::getWinSize() inline shit and try and turn everything into valid C++ code for you to copy+paste.