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Copy pathTrinket_WS2812_Bike_Light_1.ino
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Trinket_WS2812_Bike_Light_1.ino
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//based on the Adafruit Strandtest, verified to work on an Adafruit Trinket
// Uses TinyPinChange to catch a button press to switch between animations.
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h>
#endif
#include <TinyPinChange.h>
const int buttonPin = 2;
volatile int buttonState = LOW;
volatile int Pattern = 0;
const int MaxPattern = 3;
volatile boolean jumpOut = false;
#define PIN 1 // connected to the pixels
#define USERLED 3 // blink me between different color combinations
#define NUM_LEDS 50
int i = 0;
#define UP 1
#define DOWN -1
int dir = UP;
// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(NUM_LEDS, PIN, NEO_RGB + NEO_KHZ800);
// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
// and minimize distance between Arduino and first pixel. Avoid connecting
// on a live circuit...if you must, connect GND first.
void setup() {
// This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket
#if defined (__AVR_ATtiny85__)
if (F_CPU == 16000000) clock_prescale_set(clock_div_1);
#endif
// End of trinket special code
pinMode(buttonPin, INPUT_PULLUP);
pinMode(USERLED, OUTPUT);
digitalWrite(USERLED, buttonState);
TinyPinChange_Init();
TinyPinChange_RegisterIsr(buttonPin, pin_ISR);
TinyPinChange_EnablePin(buttonPin);
strip.setBrightness(128); // 0-256, 64 peaks out at ~80mA, with no brightness, ~300mA.
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
byte r, g, b;
// Some example procedures showing how to display to the pixels:
switch( Pattern ){
case 0:
rainbowCycle( random(0,10) );
break;
case 1:
rainbow(20);
break;
case 2:
r = random( 0, 255 );
g = random( 0, 64 );
b = random( 0, 255 );
Sparkle_bg(r, g, b, random( 20, 100) );
break;
case 3:
rainbow_sparkle(20);
break;
}
}
void pin_ISR() {
static unsigned long last_interrupt_time = 0;
unsigned long interrupt_time = millis();
// If interrupts come faster than 300ms, assume it's a bounce and ignore
if (interrupt_time - last_interrupt_time > 300){
jumpOut = true;
buttonState = !buttonState;
digitalWrite(USERLED, buttonState);
Pattern = ++Pattern;
if( Pattern > MaxPattern )
Pattern = 0;
}
last_interrupt_time = interrupt_time;
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
if( jumpOut ){
jumpOut = false;
break;
}
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
if( jumpOut ){
jumpOut = false;
return;
}
delay(wait);
}
}
void rainbow_sparkle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
int pixel = random(NUM_LEDS);
setPixel(pixel,255,255,255);
strip.show();
strip.setPixelColor(i, Wheel((i+j) & 255));
if( jumpOut ){
jumpOut = false;
return;
}
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
if( jumpOut ){
jumpOut = false;
return;
}
delay(wait);
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
void Sparkle_bg(byte red, byte green, byte blue, int SpeedDelay) {
int Pixel = random(NUM_LEDS);
i = i + dir;
setAll(i, 0, i*2 );
if( i == 20 ) dir = DOWN;
if( i == 2 ) dir = UP;
setPixel(Pixel,red,green,blue);
strip.show();
delay(SpeedDelay);
setPixel(Pixel,0,0,0);
}
void setPixel(int Pixel, byte red, byte green, byte blue) {
strip.setPixelColor(Pixel, strip.Color(red, green, blue));
}
void setAll(byte red, byte green, byte blue) {
for(int i = 0; i < NUM_LEDS; i++ ) {
setPixel(i, red, green, blue);
}
strip.show();
}