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arcademode.cpp
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arcademode.cpp
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#include "arcademode.h"
#include <assert.h>
#include <algorithm>
#include <prism/mugendefreader.h>
#include <prism/math.h>
#include <prism/log.h>
#include "characterselectscreen.h"
#include "titlescreen.h"
#include "storyscreen.h"
#include "playerdefinition.h"
#include "versusscreen.h"
#include "fightscreen.h"
#include "gamelogic.h"
#include "stage.h"
#include "fightui.h"
#include "fightresultdisplay.h"
#include "config.h"
#include "victoryquotescreen.h"
using namespace std;
typedef struct {
char mDefinitionPath[300];
char mStagePath[300];
char mMusicPath[300];
} ArcadeCharacter;
static struct {
int mEnemyAmount;
ArcadeCharacter mEnemies[100];
int mCurrentEnemy;
int mHasEnding;
int mHasGameOver;
char mGameOverPath[300];
int mHasDefaultEnding;
char mDefaultEndingPath[300];
int mHasCredits;
char mCreditsPath[300];
int mHasVictoryQuoteScreen;
} gArcadeModeData;
static void fightFinishedCB();
static void gameOverFinishedCB() {
setNewScreen(getDreamTitleScreen());
}
static void fightLoseCB() {
if (gArcadeModeData.mHasGameOver) {
setStoryDefinitionFileAndPrepareScreen(gArcadeModeData.mGameOverPath);
setStoryScreenFinishedCB(gameOverFinishedCB);
setNewScreen(getStoryScreen());
}
else {
gameOverFinishedCB();
}
}
static void versusScreenFinishedCB() {
int isFinalFight = gArcadeModeData.mCurrentEnemy == gArcadeModeData.mEnemyAmount - 1;
setGameModeArcade();
setPlayerArtificial(1, calculateAIRampDifficulty(gArcadeModeData.mCurrentEnemy, getArcadeAIRampStart(), getArcadeAIRampEnd()));
setFightResultActive(isFinalFight && !gArcadeModeData.mHasEnding);
startFightScreen(fightFinishedCB, fightLoseCB);
}
typedef struct {
int mIsSelected;
int mOrder;
char mDefinitionPath[300];
char mStagePath[300];
char mMusicPath[300];
} SingleArcadeEnemy;
typedef struct {
Vector mEnemies;
} Order;
typedef struct {
IntMap mOrders;
} AddEnemyCaller;
static void addNewEnemyOrderToCaller(AddEnemyCaller* tCaller, int tOrder) {
Order* e = (Order*)allocMemory(sizeof(Order));
e->mEnemies = new_vector();
int_map_push_owned(&tCaller->mOrders, tOrder, e);
}
static void addSingleEnemyToSelection(AddEnemyCaller* caller, const MugenStringVector& tStringVector) {
assert(tStringVector.mSize >= 1);
SingleArcadeEnemy* e = (SingleArcadeEnemy*)allocMemory(sizeof(SingleArcadeEnemy));
e->mIsSelected = 0;
e->mOrder = 1;
getCharacterSelectNamePath(tStringVector.mElement[0], e->mDefinitionPath);
if (!isFile(e->mDefinitionPath)) {
logWarningFormat("Unable to find def file %s. Ignoring character.", e->mDefinitionPath);
freeMemory(e);
return;
}
if (tStringVector.mSize >= 2) {
if (!strcmp("random", tStringVector.mElement[1])) {
strcpy(e->mStagePath, tStringVector.mElement[1]);
}
else {
sprintf(e->mStagePath, "%s%s", getDolmexicaAssetFolder().c_str(), tStringVector.mElement[1]);
}
}
else {
strcpy(e->mStagePath, "random");
}
*e->mMusicPath = '\0';
int isValid = 1;
parseOptionalCharacterSelectParameters(tStringVector, &e->mOrder, NULL, e->mMusicPath, &isValid);
if (!int_map_contains(&caller->mOrders, e->mOrder)) {
addNewEnemyOrderToCaller(caller, e->mOrder);
}
Order* order = (Order*)int_map_get(&caller->mOrders, e->mOrder);
vector_push_back_owned(&order->mEnemies, e);
}
static void addSingleEnemyToSelection(void* tCaller, void* tData) {
AddEnemyCaller* caller = (AddEnemyCaller*)tCaller;
MugenDefScriptGroupElement* element = (MugenDefScriptGroupElement*)tData;
if (isMugenDefStringVectorVariableAsElement(element)) {
const auto stringVector = getMugenDefStringVectorVariableAsElement(element);
addSingleEnemyToSelection(caller, stringVector);
}
else if (isMugenDefStringVariableAsElement(element)) {
const auto string = getSTLMugenDefStringVariableAsElement(element);
if (string != "randomselect") {
auto stringVector = createAllocatedMugenStringVectorFromString(string.c_str());
addSingleEnemyToSelection(caller, stringVector);
destroyMugenStringVector(stringVector);
}
}
}
static void addArcadeEnemy(SingleArcadeEnemy* tEnemy) {
int index = gArcadeModeData.mEnemyAmount;
ArcadeCharacter* e = &gArcadeModeData.mEnemies[index];
strcpy(e->mDefinitionPath, tEnemy->mDefinitionPath);
strcpy(e->mStagePath, tEnemy->mStagePath);
strcpy(e->mMusicPath, tEnemy->mMusicPath);
gArcadeModeData.mEnemyAmount++;
}
static void addOrderEnemies(int tOrder, int tAmount, AddEnemyCaller* tCaller) {
if (!int_map_contains(&tCaller->mOrders, tOrder)) return;
Order* order = (Order*)int_map_get(&tCaller->mOrders, tOrder);
tAmount = min(tAmount, vector_size(&order->mEnemies));
int i;
for (i = 0; i < tAmount; i++) {
int j;
for (j = 0; j < 100; j++) {
int index = randfromInteger(0, vector_size(&order->mEnemies) - 1);
SingleArcadeEnemy* enemy = (SingleArcadeEnemy*)vector_get(&order->mEnemies, index);
if (enemy->mIsSelected) continue;
addArcadeEnemy(enemy);
enemy->mIsSelected = 1;
break;
}
}
}
static int unloadSingleOrder(void* tCaller, void* tData) {
(void)tCaller;
Order* e = (Order*)tData;
delete_vector(&e->mEnemies);
return 1;
}
static void generateEnemies() {
MugenDefScript script;
loadMugenDefScript(&script, getDolmexicaAssetFolder() + "data/select.def");
MugenStringVector enemyTypeAmountVector = getMugenDefStringVectorVariable(&script, "options", "arcade.maxmatches");
MugenDefScriptGroup* group = &script.mGroups["characters"];
AddEnemyCaller caller;
caller.mOrders = new_int_map();
list_map(&group->mOrderedElementList, addSingleEnemyToSelection, &caller);
gArcadeModeData.mEnemyAmount = 0;
int i;
for (i = 0; i < enemyTypeAmountVector.mSize; i++) {
addOrderEnemies(i+1, atoi(enemyTypeAmountVector.mElement[i]), &caller);
}
int_map_remove_predicate(&caller.mOrders, unloadSingleOrder, NULL);
delete_int_map(&caller.mOrders);
unloadMugenDefScript(&script);
}
static void creditsFinishedCB() {
startArcadeMode();
}
static void endingScreenFinishedCB() {
if (gArcadeModeData.mHasCredits) {
setStoryDefinitionFileAndPrepareScreen(gArcadeModeData.mCreditsPath);
setStoryScreenFinishedCB(creditsFinishedCB);
setNewScreen(getStoryScreen());
return;
}
creditsFinishedCB();
}
static void startEnding() {
char folder[1024];
char path[1024];
getPlayerDefinitionPath(path, 0);
getPathToFile(folder, path);
MugenDefScript script;
loadMugenDefScript(&script, path);
char* endingDefinitionFile;
if (gArcadeModeData.mHasEnding) {
endingDefinitionFile = getAllocatedMugenDefStringVariable(&script, "arcade", "ending.storyboard");
sprintf(path, "%s%s", folder, endingDefinitionFile);
if (isFile(path)) {
setStoryDefinitionFileAndPrepareScreen(path);
setStoryScreenFinishedCB(endingScreenFinishedCB);
setNewScreen(getStoryScreen());
return;
}
}
else if (gArcadeModeData.mHasDefaultEnding) {
setStoryDefinitionFileAndPrepareScreen(gArcadeModeData.mDefaultEndingPath);
setStoryScreenFinishedCB(endingScreenFinishedCB);
setNewScreen(getStoryScreen());
return;
}
endingScreenFinishedCB();
}
static void victoryQuoteFinishedCB() {
setPlayerDefinitionPath(1, gArcadeModeData.mEnemies[gArcadeModeData.mCurrentEnemy].mDefinitionPath);
if (!strcmp("random", gArcadeModeData.mEnemies[gArcadeModeData.mCurrentEnemy].mStagePath)) {
MugenDefScript script;
loadMugenDefScript(&script, getDolmexicaAssetFolder() + "data/select.def");
setStageRandom(&script);
}
else {
setDreamStageMugenDefinition(gArcadeModeData.mEnemies[gArcadeModeData.mCurrentEnemy].mStagePath, gArcadeModeData.mEnemies[gArcadeModeData.mCurrentEnemy].mMusicPath);
}
setVersusScreenMatchNumber(gArcadeModeData.mCurrentEnemy + 1);
setVersusScreenFinishedCB(versusScreenFinishedCB);
setNewScreen(getVersusScreen());
}
static void fightFinishedCB() {
gArcadeModeData.mCurrentEnemy++;
if (gArcadeModeData.mCurrentEnemy == gArcadeModeData.mEnemyAmount) {
startEnding();
return;
}
if (gArcadeModeData.mCurrentEnemy > 0 && gArcadeModeData.mHasVictoryQuoteScreen) {
setVictoryQuoteScreenFinishedCB(victoryQuoteFinishedCB);
setNewScreen(getVictoryQuoteScreen());
}
else {
victoryQuoteFinishedCB();
}
}
static void introScreenFinishedCB() {
gArcadeModeData.mCurrentEnemy = -1;
fightFinishedCB();
}
static void characterSelectFinishedCB() {
generateEnemies();
char folder[1024];
char path[1024];
getPlayerDefinitionPath(path, 0);
getPathToFile(folder, path);
MugenDefScript script;
loadMugenDefScript(&script, path);
int hasIntro;
char* introDefinitionFile;
hasIntro = isMugenDefStringVariable(&script, "arcade", "intro.storyboard");
gArcadeModeData.mHasEnding = isMugenDefStringVariable(&script, "arcade", "ending.storyboard");
int isGoingToStory = 0;
if (hasIntro) {
introDefinitionFile = getAllocatedMugenDefStringVariable(&script, "arcade", "intro.storyboard");
sprintf(path, "%s%s", folder, introDefinitionFile);
if (isFile(path)) {
setStoryDefinitionFileAndPrepareScreen(path);
setStoryScreenFinishedCB(introScreenFinishedCB);
isGoingToStory = 1;
}
freeMemory(introDefinitionFile);
}
unloadMugenDefScript(&script);
if (isGoingToStory) {
setNewScreen(getStoryScreen());
}
else {
introScreenFinishedCB();
}
}
static void loadWinScreenFromScript(MugenDefScript* tScript) {
int isEnabled = getMugenDefIntegerOrDefault(tScript, "win screen", "enabled", 0);
char* message = getAllocatedMugenDefStringOrDefault(tScript, "win screen", "wintext.text", "Congratulations!");
Vector3DI font = getMugenDefVectorIOrDefault(tScript, "win screen", "wintext.font", Vector3DI(2, 0, 0));
Position2D offset = getMugenDefVector2DOrDefault(tScript, "win screen", "wintext.offset", Vector2D(0, 0));
int displayTime = getMugenDefIntegerOrDefault(tScript, "win screen", "wintext.displaytime", -1);
int layerNo = getMugenDefIntegerOrDefault(tScript, "win screen", "wintext.layerno", 2);
int fadeInTime = getMugenDefIntegerOrDefault(tScript, "win screen", "fadein.time", 30);
int poseTime = getMugenDefIntegerOrDefault(tScript, "win screen", "pose.time", 300);
int fadeOutTime = getMugenDefIntegerOrDefault(tScript, "win screen", "fadeout.time", 30);
setFightResultData(isEnabled, message, font, offset, displayTime, layerNo, fadeInTime, poseTime, fadeOutTime, 1);
freeMemory(message);
}
static void loadSingleStoryboard(MugenDefScript* tScript, const char* tFolder, const char* tGroup, int* oHasStoryboard, char* oStoryBoardPath) {
*oHasStoryboard = getMugenDefIntegerOrDefault(tScript, tGroup, "enabled", 0);
if (!(*oHasStoryboard)) return;
const auto name = getSTLMugenDefStringOrDefault(tScript, tGroup, "storyboard", "");
if (isFile(name.c_str())) {
strcpy(oStoryBoardPath, name.c_str());
}
else {
sprintf(oStoryBoardPath, "%s%s", tFolder, name.c_str());
}
}
static void loadStoryboardsFromScript(MugenDefScript* tScript, const char* tFolder) {
loadSingleStoryboard(tScript, tFolder, "game over screen", &gArcadeModeData.mHasGameOver, gArcadeModeData.mGameOverPath);
loadSingleStoryboard(tScript, tFolder, "default ending", &gArcadeModeData.mHasDefaultEnding, gArcadeModeData.mDefaultEndingPath);
loadSingleStoryboard(tScript, tFolder, "end credits", &gArcadeModeData.mHasCredits, gArcadeModeData.mCreditsPath);
}
static void loadVictoryQuoteScreenFromScript(MugenDefScript* tScript) {
gArcadeModeData.mHasVictoryQuoteScreen = getMugenDefIntegerOrDefault(tScript, "victory screen", "enabled", 0);
}
static void loadArcadeModeHeaderFromScript() {
char scriptPath[1000];
char folder[1000];
strcpy(scriptPath, (getDolmexicaAssetFolder() + getMotifPath()).c_str());
getPathToFile(folder, scriptPath);
MugenDefScript script;
loadMugenDefScript(&script, scriptPath);
loadWinScreenFromScript(&script);
loadStoryboardsFromScript(&script, folder);
loadVictoryQuoteScreenFromScript(&script);
unloadMugenDefScript(&script);
}
void startArcadeMode()
{
loadArcadeModeHeaderFromScript();
setCharacterSelectScreenModeName("Arcade");
setCharacterSelectOnePlayer();
setCharacterSelectStageInactive();
setCharacterSelectFinishedCB(characterSelectFinishedCB);
setNewScreen(getCharacterSelectScreen());
}
int getArcadeModeMatchNumber()
{
return gArcadeModeData.mCurrentEnemy + 1;
}