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intro.cpp
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intro.cpp
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#include "intro.h"
#include <prism/mugendefreader.h>
#include <prism/memoryhandler.h>
#include "storyscreen.h"
#include "titlescreen.h"
#include "dolmexicastoryscreen.h"
#include "config.h"
static struct {
int mHasLogoStoryboard;
int mHasIntroStoryboard;
int mWaitCycleNow;
int mWaitCycleAmount;
} gIntroData;
static void loadLogoAndIntroStoryboards() {
const auto motifPath = getDolmexicaAssetFolder() + getMotifPath();
MugenDefScript script;
loadMugenDefScript(&script, motifPath);
std::string folder;
getPathToFile(folder, motifPath.c_str());
auto logoStoryboard = getSTLMugenDefStringOrDefault(&script, "files", "logo.storyboard", " ");
logoStoryboard = findMugenSystemOrFightFilePath(logoStoryboard, folder);
gIntroData.mHasLogoStoryboard = isFile(logoStoryboard);
auto introStoryboard = getSTLMugenDefStringOrDefault(&script, "files", "intro.storyboard", " ");
introStoryboard = findMugenSystemOrFightFilePath(introStoryboard, folder);
gIntroData.mHasIntroStoryboard = isFile(introStoryboard);
gIntroData.mWaitCycleAmount = getMugenDefIntegerOrDefault(&script, "demo mode", "intro.waitcycles", 1);
gIntroData.mWaitCycleNow = 0;
unloadMugenDefScript(&script);
}
static void logoStoryboardFinishedCB() {
if (hasIntroStoryboard()) {
playIntroStoryboard();
}
else {
setNewScreen(getDreamTitleScreen());
}
}
static Screen* loadLogoStoryboardAndReturnScreen() {
const auto motifPath = getDolmexicaAssetFolder() + getMotifPath();
MugenDefScript script;
loadMugenDefScript(&script, motifPath);
std::string folder;
getPathToFile(folder, motifPath.c_str());
auto logoStoryboard = getSTLMugenDefStringOrDefault(&script, "files", "logo.storyboard", " ");
logoStoryboard = findMugenSystemOrFightFilePath(logoStoryboard, folder);
MugenDefScript storyboardScript;
loadMugenDefScript(&storyboardScript, logoStoryboard);
auto versionString = getSTLMugenDefStringOrDefault(&storyboardScript, "info", "version", "");
turnStringLowercase(versionString);
if (versionString == "dolmexica") {
setDolmexicaStoryScreenFileAndPrepareScreen(logoStoryboard.c_str());
return getDolmexicaStoryScreen();
}
else {
setStoryDefinitionFileAndPrepareScreen(logoStoryboard.c_str());
setStoryScreenFinishedCB(logoStoryboardFinishedCB);
return getStoryScreen();
}
}
static void introStoryboardFinishedCB() {
setNewScreen(getDreamTitleScreen());
}
static Screen* loadIntroStoryboardAndReturnScreen() {
const auto motifPath = getDolmexicaAssetFolder() + getMotifPath();
MugenDefScript script;
loadMugenDefScript(&script, motifPath);
std::string folder;
getPathToFile(folder, motifPath.c_str());
auto introStoryboard = getSTLMugenDefStringOrDefault(&script, "files", "intro.storyboard", " ");
introStoryboard = findMugenSystemOrFightFilePath(introStoryboard, folder);
MugenDefScript storyboardScript;
loadMugenDefScript(&storyboardScript, introStoryboard);
auto versionString = getSTLMugenDefStringOrDefault(&storyboardScript, "info", "version", "");
turnStringLowercase(versionString);
gIntroData.mWaitCycleNow = 0;
if (versionString == "dolmexica") {
setDolmexicaStoryScreenFileAndPrepareScreen(introStoryboard.c_str());
return getDolmexicaStoryScreen();
}
else {
setStoryDefinitionFileAndPrepareScreen(introStoryboard.c_str());
setStoryScreenFinishedCB(introStoryboardFinishedCB);
return getStoryScreen();
}
}
Screen* startIntroFirstTimeAndReturnScreen()
{
loadLogoAndIntroStoryboards();
if (hasLogoStoryboard()) {
return loadLogoStoryboardAndReturnScreen();
}
else if (hasIntroStoryboard()) {
return loadIntroStoryboardAndReturnScreen();
}
else {
return getDreamTitleScreen();
}
}
int hasLogoStoryboard()
{
return gIntroData.mHasLogoStoryboard;
}
void playLogoStoryboard()
{
if (hasLogoStoryboard()) {
auto screen = loadLogoStoryboardAndReturnScreen();
setNewScreen(screen);
}
else {
setNewScreen(getDreamTitleScreen());
}
}
int hasIntroStoryboard()
{
return gIntroData.mHasIntroStoryboard;
}
int hasFinishedIntroWaitCycle()
{
return gIntroData.mWaitCycleNow == gIntroData.mWaitCycleAmount;
}
void increaseIntroWaitCycle()
{
gIntroData.mWaitCycleNow++;
}
void playIntroStoryboard()
{
if (hasIntroStoryboard()) {
auto screen = loadIntroStoryboardAndReturnScreen();
setNewScreen(screen);
}
else {
setNewScreen(getDreamTitleScreen());
}
}