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Releases: CarlosFdez/pf2e-persistent-damage

v0.6.9

13 Aug 08:25
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  • Fixed bug where migrations in core could fail if the actor had persistent damage attached

v0.6.8

01 Aug 01:09
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  • Fix Healing rule element after a certain aquatic predator broke it without mentioning it :)

0.6.7

03 Jul 04:53
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  • Fix bug where fast healing/regen on players wasn't visible if the GM roll mode was private.
  • Enabled uglify js for build, build files should be more compact and more visibly obvious that its not source code
  • Update Rule Element creation to reflect new itemUUID parameter that will passed in a future system version.
  • Show a warning instead of an error in the console if a token in combat's actor no longer exists.

0.6.6

17 Jun 05:34
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  • Fix persistent effect dragging from chat messages
  • Inline Rolls converted into persisted effects can be inline rolled like normal again

0.6.5

16 Jun 09:12
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  • Fixed a bug where pre-rolled inline checks were incorrectly modified, preventing autoresolve from working.

0.6.4

16 Jun 04:01
5fd851b
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  • Inline persistent damage rolls now create draggable entity links
  • Healing effects can now expire
  • Spell Effect: Life Boost expires at start of turn instead of end turn.
  • Token targetting icon works again
  • Persistent Damage condition icon in token hud as an alternative for the dialog works again

0.6.3

06 Jun 17:53
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  • Persistent Damage is now only rolled by whoever progressed combat (fixes multiple rolls bug)
  • Fast Healing is now only rolled by the GM (fixes multiple rolls bug but only in single GM games)

0.6.2

04 Jun 02:50
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  • Fix bug with auto removal not working for initiative
  • Show persistent damage effect application notification

0.6.1

31 May 19:49
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1.0.0 (2021-05-31)

0.6.0

30 May 23:13
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1.0.0 (2021-05-30)