Releases: CarlosFdez/pf2e-persistent-damage
Releases · CarlosFdez/pf2e-persistent-damage
v0.6.9
- Fixed bug where migrations in core could fail if the actor had persistent damage attached
v0.6.8
- Fix Healing rule element after a certain aquatic predator broke it without mentioning it :)
0.6.7
- Fix bug where fast healing/regen on players wasn't visible if the GM roll mode was private.
- Enabled uglify js for build, build files should be more compact and more visibly obvious that its not source code
- Update Rule Element creation to reflect new itemUUID parameter that will passed in a future system version.
- Show a warning instead of an error in the console if a token in combat's actor no longer exists.
0.6.6
- Fix persistent effect dragging from chat messages
- Inline Rolls converted into persisted effects can be inline rolled like normal again
0.6.5
- Fixed a bug where pre-rolled inline checks were incorrectly modified, preventing autoresolve from working.
0.6.4
- Inline persistent damage rolls now create draggable entity links
- Healing effects can now expire
Spell Effect: Life Boost
expires at start of turn instead of end turn.- Token targetting icon works again
- Persistent Damage condition icon in token hud as an alternative for the dialog works again
0.6.3
- Persistent Damage is now only rolled by whoever progressed combat (fixes multiple rolls bug)
- Fast Healing is now only rolled by the GM (fixes multiple rolls bug but only in single GM games)
0.6.2
- Fix bug with auto removal not working for initiative
- Show persistent damage effect application notification