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Releases: CarterGames/BuildVersions

Switch Compile Fix (1.2.2)

23 Nov 11:41
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ℹ️ A hotfix for a compilation issue with the switch platform version updater due to API updates.

🗓️ Release Date: 23rd November 2024

🎨 Asset Changes

  • [Community Report]: Fixed an issue where the switch platform would not compile in Unity 6 or newer.

Android Compile Fix (1.2.1)

05 Mar 08:17
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ℹ️ A hotfix for a compilation issue with targeting android with the asset installed.

🗓️ Release Date: 5th March 2024

🎨 Asset Changes

  • [Internal Report]: Fixed an issue where targing android would cause a couple of code comile issues from variable renaming in an earlier update.

General Updates (1.2.0)

14 Feb 20:33
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ℹ️ Mainly a organisation & standards update with a feature request included.

🗓️ Release Date: 14th February 2024

🎨 Asset Changes

  • [Community Request]: Added support to disable the asset if in a development build state (user build settings).
  • Update asset graphics to new look.
  • Update look of all editors.
  • Improved backend a tad, but nothing of note to a user.
  • Full docs now inclided in asset offline docs which is correct for the release in question.

Android Target Hotfix (1.1.8)

24 Aug 07:03
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ℹ️ A minor patch to android targeting.

🗓️ Release Date: 24th August 2023

🎨 Asset Changes

  • [Community Report] Fixed an issue where using the asset while targeting android would throw an error due to some legacy code.

Carter Games Asset Conflict Fixes (1.1.7)

03 Aug 10:18
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ℹ️ Fixed conflicting assembly definitions between our other assets.

⚠️ It is recommended to do a clean install with this version if you ran into the assembly definition conflict with previous versions, as a package import will not remove the old assemblies.

🗓️ Release Date: 3rd August 2023

🎨 Asset Changes

  • [Community Report] Fixed an issue where the common code used between assets used the same assembly definition, causing a conflict where two or more assets used the same definition.
  • [Internal Report] Fixed an issue where the ScriptableRef.cs & FileEditorUtil.cs classes would override each other between assets due to GUID shenanigans.
  • [Internal Report] Fixed an issue where the ScriptableRef referencing setup would fail to get the right UtilEditor.cs class for its base path when two assets the use the system where in the project due to an incorrect for loop escape in the editor code in FileEditorUtil.cs.
  • Corrected assembly names & root namespaces for the asset.

Asset Initialization Fixes (1.1.6)

30 Jul 12:08
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ℹ️ Some fixes behind the scenes to the way the asset initializes to avoid a re-generation issue.

🗓️ Release Date: 30th July 2023

🎨 Asset Changes

  • [Internal Report] Fixed an issue where opening a project with the asset could cause some or all of the scritpable objects used to asset settings to re-generate when they already existed.
  • Minor backend improves for settings asset management & referencing.
  • Updated the asset index to be in the asset folder structure.
  • Added a tool to remove the old index from the users project.
  • Fixed some missing script file icons on a few scripts
  • Named the file icon art better.
  • Added a new file icon for the asset index.

Asset Reference Fixes & Version Checker (1.1.5)

27 Jun 10:53
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ℹ️ Further fixes to scriptable object references in the project for the asset and a new version checker in the asset settings that lets you check if you are using the latest release from Github, as other sources like the asset store have a review period for updates.

🗓️ Release Date: 27th June 2023

🎨 Asset Changes

  • Added new version validator that checks to make sure you are on the latest version from Github, if not it will give you a link to download the latest version.
  • New scriptable object referencing system that verifies the assets found are from this asset and doesn't lose caches like it has done before due to finding the script first instead of the actual asset.
  • Organised the code/editor folder structure better to match more recent assets.

Compatability Hotfix (1.1.4)

22 Jun 19:38
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ℹ️ A hotfix to a conflict with our other asset releases UtilEditor classes.

🗓️ Release Date: 22nd June 2023

Changes

🎨 Asset Changes

  • A hotfix to a compatibility issue with the asset and others that use the same indexing system UtilEditor.cs class name. This update should correct that.

Minor Improvements (1.1.3)

11 Jun 09:37
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Minor Improvements (1.1.3)

ℹ️ Improvements to avoid some warnings in the engine for deprication & asset generation.

🗓️ Release Date: June 11th, 2023

🎨 Asset Changes

  • Added an ifdef for a deprecated build target from 2020.2.8 or newer.
  • Updated the asset generation & accessing to hopefully avoid additional warnings from the asset.

Improvements & Standards (1.1.2)

06 Apr 17:25
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Improvements & Standards (1.1.2)

ℹ️ Improvements to the build date field & updated the code to my 2023 standards.

🗓️ Release Date: April 6th, 2023

🎨 Asset Changes

  • Converted Buind Information date field into a new custom SerializableDate to avoid inconsistencies with the old string setup.
  • Commented up all code with the latest standards.
  • Corrected any code inconsistencies from the old version.