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GFXE_ABS.H
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/* Catacomb Abyss Source Code
* Copyright (C) 1993-2014 Flat Rock Software
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
//////////////////////////////////////
//
// Graphics .H file for .ABS
// IGRAB-ed on Thu Dec 02 11:58:32 1993
//
//////////////////////////////////////
typedef enum {
FINALEPIC=4,
STATUSPIC, // 5
SCROLLTOPPIC, // 6
SCROLLBOTTOMPIC, // 7
SCROLL1PIC, // 8
SCROLL2PIC, // 9
SCROLL3PIC, // 10
SCROLL4PIC, // 11
SCROLL5PIC, // 12
SCROLL6PIC, // 13
SCROLL7PIC, // 14
SCROLL8PIC, // 15
FACE5PIC, // 16
FIRSTLATCHPIC, // 17
FACE1PIC, // 18
FACE2PIC, // 19
FACE3PIC, // 20
FACE4PIC, // 21
RADAR_TOPPIC, // 22
RADAR_BOTTOMPIC, // 23
RADAR_RGEMPIC, // 24
RADAR_GGEMPIC, // 25
RADAR_BGEMPIC, // 26
RADAR_YGEMPIC, // 27
RADAR_PGEMPIC, // 28
FIRSTSCALEPIC, // 29
// Lump Start
SKELETON_1PIC, // 30
SKELETON_2PIC, // 31
SKELETON_3PIC, // 32
SKELETON_4PIC, // 33
SKELETON_ATTACK_1PIC, // 34
SKELETON_ATTACK_2PIC, // 35
SKELETON_ATTACK_3PIC, // 36
SKELETON_OUCHPIC, // 37
SKELETON_DEATH_1PIC, // 38
SKELETON_DEATH_2PIC, // 39
// Lump Start
SPOOK1PIC, // 40
SPOOK2PIC, // 41
SPOOK3PIC, // 42
SPOOK4PIC, // 43
SPOOK_ATTACKPIC, // 44
SPOOKHITPIC, // 45
SPOOK_INOUTPIC, // 46
// Lump Start
TOMB1PIC, // 47
TOMB2PIC, // 48
TOMB3PIC, // 49
// Lump Start
WET_BUBBLE1PIC, // 50
WET_BUBBLE2PIC, // 51
WET_EYESPIC, // 52
WET_RISE1PIC, // 53
WET_RISE2PIC, // 54
WET_WALK1PIC, // 55
WET_WALK2PIC, // 56
WET_WALK3PIC, // 57
WET_WALK4PIC, // 58
WET_ATTACK1PIC, // 59
WET_ATTACK2PIC, // 60
WET_ATTACK3PIC, // 61
WET_OUCHPIC, // 62
WET_DIE1PIC, // 63
WET_DIE2PIC, // 64
WET_DIE3PIC, // 65
// Lump Start
OBJ_WARP1PIC, // 66
OBJ_WARP2PIC, // 67
OBJ_WARP3PIC, // 68
OBJ_WARP4PIC, // 69
// Lump Start
EYE_WALK1PIC, // 70
EYE_WALK2PIC, // 71
EYE_WALK3PIC, // 72
EYE_OUCH1PIC, // 73
EYE_OUCH2PIC, // 74
EYE_DEATH1PIC, // 75
EYE_DEATH2PIC, // 76
EYE_DEATH3PIC, // 77
EYE_SHOT1PIC, // 78
EYE_SHOT2PIC, // 79
// Lump Start
ZOMB_APPEAR1PIC, // 80
ZOMB_APPEAR2PIC, // 81
ZOMB_APPEAR3PIC, // 82
ZOMB_APPEAR4PIC, // 83
ZOMB_WALK1PIC, // 84
ZOMB_WALK2PIC, // 85
ZOMB_WALK3PIC, // 86
ZOMB_OUCHPIC, // 87
ZOMB_ATTACKPIC, // 88
ZOMB_DIE1PIC, // 89
ZOMB_DIE2PIC, // 90
ZOMB_DIE3PIC, // 91
// Lump Start
ORC1PIC, // 92
ORC2PIC, // 93
ORC3PIC, // 94
ORC4PIC, // 95
ORCATTACK1PIC, // 96
ORCATTACK2PIC, // 97
ORCOUCHPIC, // 98
ORCDIE1PIC, // 99
ORCDIE2PIC, // 100
ORCDIE3PIC, // 101
// Lump Start
TROLL1PIC, // 102
TROLL2PIC, // 103
TROLL3PIC, // 104
TROLL4PIC, // 105
TROLLOUCHPIC, // 106
TROLLATTACK1PIC, // 107
TROLLATTACK2PIC, // 108
TROLLATTACK3PIC, // 109
TROLLDIE1PIC, // 110
TROLLDIE2PIC, // 111
TROLLDIE3PIC, // 112
// Lump Start
BOLTOBJPIC, // 113
BOLT2OBJPIC, // 114
BOLT3OBJPIC, // 115
// Lump Start
NUKEOBJPIC, // 116
NUKE2OBJPIC, // 117
NUKE3OBJPIC, // 118
// Lump Start
PITOBJPIC, // 119
// Lump Start
TIMEOBJ1PIC, // 120
TIMEOBJ2PIC, // 121
// Lump Start
O_WATER_CHEST1PIC, // 122
O_WATER_CHEST2PIC, // 123
// Lump Start
POTIONOBJPIC, // 124
// Lump Start
RKEYOBJPIC, // 125
// Lump Start
YKEYOBJPIC, // 126
// Lump Start
GKEYOBJPIC, // 127
// Lump Start
BKEYOBJPIC, // 128
// Lump Start
RGEM1PIC, // 129
RGEM2PIC, // 130
// Lump Start
GGEM1PIC, // 131
GGEM2PIC, // 132
// Lump Start
BGEM1PIC, // 133
BGEM2PIC, // 134
// Lump Start
YGEM1PIC, // 135
YGEM2PIC, // 136
// Lump Start
PGEM1PIC, // 137
PGEM2PIC, // 138
// Lump Start
SCROLLOBJPIC, // 139
// Lump Start
CHESTOBJPIC, // 140
// Lump Start
RKEY2PIC, // 141
// Lump Start
PSHOT1PIC, // 142
PSHOT2PIC, // 143
PSHOT_EXP1PIC, // 144
PSHOT_EXP2PIC, // 145
PSHOT_EXP3PIC, // 146
// Lump Start
DEMON1PIC, // 147
DEMON2PIC, // 148
DEMON3PIC, // 149
DEMON4PIC, // 150
DEMONATTACK1PIC, // 151
DEMONATTACK2PIC, // 152
DEMONATTACK3PIC, // 153
DEMONOUCHPIC, // 154
DEMONDIE1PIC, // 155
DEMONDIE2PIC, // 156
DEMONDIE3PIC, // 157
// Lump Start
RED_DEMON1PIC, // 158
RED_DEMON2PIC, // 159
RED_DEMON3PIC, // 160
RED_DEMON4PIC, // 161
RED_DEMONATTACK1PIC, // 162
RED_DEMONATTACK2PIC, // 163
RED_DEMONATTACK3PIC, // 164
RED_DEMONOUCHPIC, // 165
RED_DEMONDIE1PIC, // 166
RED_DEMONDIE2PIC, // 167
RED_DEMONDIE3PIC, // 168
// Lump Start
MAGE1PIC, // 169
MAGE2PIC, // 170
MAGEOUCHPIC, // 171
MAGEATTACKPIC, // 172
MAGEDIE1PIC, // 173
MAGEDIE2PIC, // 174
// Lump Start
BAT1PIC, // 175
BAT2PIC, // 176
BAT3PIC, // 177
BAT4PIC, // 178
BATDIE1PIC, // 179
BATDIE2PIC, // 180
// Lump Start
GREL1PIC, // 181
GREL2PIC, // 182
GRELATTACKPIC, // 183
GRELHITPIC, // 184
GRELDIE1PIC, // 185
GRELDIE2PIC, // 186
GRELDIE3PIC, // 187
GRELDIE4PIC, // 188
GRELDIE5PIC, // 189
GRELDIE6PIC, // 190
SKULL_SHOTPIC, // 191
FIRSTWALLPIC, // 192
// Lump Start
EXPWALL1PIC, // 193
EXPWALL2PIC, // 194
EXPWALL3PIC, // 195
// Lump Start
W_WATER_EXP1PIC, // 196
W_WATER_EXP2PIC, // 197
W_WATER_EXP3PIC, // 198
// Lump Start
W_NEMPICEWPIC, // 199
// Lump Start
W_PENTAEWPIC, // 200
W_PENTANSPIC, // 201
// Lump Start
W_ALTER_LFPIC, // 202
// Lump Start
W_ALTER_RTPIC, // 203
// Lump Start
W_SUB1EWPIC, // 204
W_SUB1NSPIC, // 205
// Lump Start
W_SUB2EWPIC, // 206
W_SUB2NSPIC, // 207
// Lump Start
W_SUB3EWPIC, // 208
W_SUB3NSPIC, // 209
// Lump Start
WALL8LPIC, // 210
WALL8DPIC, // 211
// Lump Start
WALL9LPIC, // 212
WALL9DPIC, // 213
// Lump Start
WALL10LPIC, // 214
WALL10DPIC, // 215
// Lump Start
WALL11LPIC, // 216
WALL11DPIC, // 217
// Lump Start
WALL12LPIC, // 218
WALL12DPIC, // 219
// Lump Start
WALL13LPIC, // 220
WALL13DPIC, // 221
// Lump Start
WALL14LPIC, // 222
WALL14DPIC, // 223
// Lump Start
WALL15LPIC, // 224
WALL15DPIC, // 225
// Lump Start
WALL16LPIC, // 226
WALL16DPIC, // 227
// Lump Start
WALL18LPIC, // 228
WALL18DPIC, // 229
// Lump Start
WALL17LPIC, // 230
WALL17DPIC, // 231
// Lump Start
WALL19LPIC, // 232
WALL19DPIC, // 233
// Lump Start
WALL20LPIC, // 234
WALL20DPIC, // 235
// Lump Start
WALL21LPIC, // 236
WALL21DPIC, // 237
// Lump Start
WALL22LPIC, // 238
WALL22DPIC, // 239
// Lump Start
WALL23LPIC, // 240
WALL23DPIC, // 241
// Lump Start
WALL24LPIC, // 242
WALL24DPIC, // 243
// Lump Start
WALL25LPIC, // 244
WALL25DPIC, // 245
// Lump Start
WALL26LPIC, // 246
WALL26DPIC, // 247
// Lump Start
WALL27LPIC, // 248
WALL27DPIC, // 249
// Lump Start
WALL28LPIC, // 250
WALL28DPIC, // 251
// Lump Start
WALL29LPIC, // 252
WALL29DPIC, // 253
// Lump Start
WALL30LPIC, // 254
WALL30DPIC, // 255
// Lump Start
WALL31LPIC, // 256
WALL31DPIC, // 257
// Lump Start
W_WATER1EWPIC, // 258
W_WATER1NSPIC, // 259
// Lump Start
W_WATER2EWPIC, // 260
W_WATER2NSPIC, // 261
// Lump Start
W_FINALEXITPIC, // 262
// Lump Start
W_DRAIN1EWPIC, // 263
W_DRAIN1NSPIC, // 264
W_DRAIN2EWPIC, // 265
W_DRAIN2NSPIC, // 266
// Lump Start
W_WARP1EWPIC, // 267
W_WARP2EWPIC, // 268
W_WARP1NSPIC, // 269
W_WARP2NSPIC, // 270
W_WINDOWEWPIC, // 271
W_WINDOWNSPIC, // 272
W_WOOD_DOOREWPIC, // 273
W_WOOD_DOORNSPIC, // 274
W_WOODEN_DOORPIC, // 275
W_METAL_DOORPIC, // 276
W_GLOW_DOORPIC, // 277
// Lump Start
W_TORCH1PIC, // 278
W_TORCH2PIC, // 279
// Lump Start
W_LSUB_STONEPIC, // 280
W_DSUB_STONEPIC, // 281
// Lump Start
W_BLOODY_LSUB_STONEPIC, // 282
W_BLOODY_DSUB_STONEPIC, // 283
// Lump Start
W_BREATH_LWALL1PIC, // 284
W_BREATH_DWALL1PIC, // 285
W_BREATH_LWALL2PIC, // 286
W_BREATH_DWALL2PIC, // 287
// Lump Start
W_WOOD_DOORWAYPIC, // 288
// Lump Start
W_WOOD_DOORWAY_GLOWPIC, // 289
// Lump Start
W_WATER_GATEEW1PIC, // 290
W_WATER_GATEEW2PIC, // 291
W_WATER_GATENS1PIC, // 292
W_WATER_GATENS2PIC, // 293
// Lump Start
W_PRE_CHEATSPIC, // 294
// Lump Start
W_CHEAT_GODPIC, // 295
// Lump Start
W_CHEAT_WARPPIC, // 296
// Lump Start
W_CHEAT_ITEMSPIC, // 297
// Lump Start
W_CHEAT_FREEZEPIC, // 298
// Lump Start
W_POST_CHEATPIC, // 299
// Lump Start
W_SURFACE_PLAQPIC, // 300
// Lump Start
W_BREATH_LWALL3PIC, // 301
W_BREATH_DWALL3PIC, // 302
W_BREATH_LWALL4PIC, // 303
W_BREATH_DWALL4PIC, // 304
// Lump Start
MAGE_STATUEPIC, // 305
// Lump Start
ZOMBIE_STATUEPIC, // 306
// Lump Start
EYE_STATUEPIC, // 307
// Lump Start
NEM_STATUEPIC, // 308
// Lump Start
SKELETON_STATUEPIC, // 309
// Lump Start
SPOOK_STATUEPIC, // 310
// Lump Start
ORCH_STATUEPIC, // 311
LASTWALLPIC, // 312
HAND1PICM=313,
NORTHICONSPR=314,
LEVEL1TEXT=605,
LEVEL2TEXT, // 606
LEVEL3TEXT, // 607
LEVEL4TEXT, // 608
LEVEL5TEXT, // 609
LEVEL6TEXT, // 610
LEVEL7TEXT, // 611
LEVEL8TEXT, // 612
LEVEL9TEXT, // 613
LEVEL10TEXT, // 614
LEVEL11TEXT, // 615
LEVEL12TEXT, // 616
LEVEL13TEXT, // 617
LEVEL14TEXT, // 618
LEVEL15TEXT, // 619
LEVEL16TEXT, // 620
LEVEL17TEXT, // 621
LEVEL18TEXT, // 622
LEVEL19TEXT, // 623
LEVEL20TEXT, // 624
PIRACY, // 625
ENUMEND
} graphicnums;
//
// Data LUMPs
//
#define SKELDUDE_LUMP_START 30
#define SKELDUDE_LUMP_END 39
#define SPOOK_LUMP_START 40
#define SPOOK_LUMP_END 46
#define TOMBSTONES_LUMP_START 47
#define TOMBSTONES_LUMP_END 49
#define WETMAN_LUMP_START 50
#define WETMAN_LUMP_END 65
#define OBJ_WARP_LUMP_START 66
#define OBJ_WARP_LUMP_END 69
#define EYE_LUMP_START 70
#define EYE_LUMP_END 79
#define ZOMBIE_LUMP_START 80
#define ZOMBIE_LUMP_END 91
#define ORC_LUMP_START 92
#define ORC_LUMP_END 101
#define TROLL_LUMP_START 102
#define TROLL_LUMP_END 112
#define BOLT_LUMP_START 113
#define BOLT_LUMP_END 115
#define NUKE_LUMP_START 116
#define NUKE_LUMP_END 118
#define PIT_LUMP_START 119
#define PIT_LUMP_END 119
#define TIME_LUMP_START 120
#define TIME_LUMP_END 121
#define O_WATER_CHEST_LUMP_START 122
#define O_WATER_CHEST_LUMP_END 123
#define POTION_LUMP_START 124
#define POTION_LUMP_END 124
#define RKEY_LUMP_START 125
#define RKEY_LUMP_END 125
#define YKEY_LUMP_START 126
#define YKEY_LUMP_END 126
#define GKEY_LUMP_START 127
#define GKEY_LUMP_END 127
#define BKEY_LUMP_START 128
#define BKEY_LUMP_END 128
#define RGEM_LUMP_START 129
#define RGEM_LUMP_END 130
#define GGEM_LUMP_START 131
#define GGEM_LUMP_END 132
#define BGEM_LUMP_START 133
#define BGEM_LUMP_END 134
#define YGEM_LUMP_START 135
#define YGEM_LUMP_END 136
#define PGEM_LUMP_START 137
#define PGEM_LUMP_END 138
#define SCROLL_LUMP_START 139
#define SCROLL_LUMP_END 139
#define CHEST_LUMP_START 140
#define CHEST_LUMP_END 140
#define RKEY2_LUMP_START 141
#define RKEY2_LUMP_END 141
#define PLAYER_LUMP_START 142
#define PLAYER_LUMP_END 146
#define DEMON_LUMP_START 147
#define DEMON_LUMP_END 157
#define REDDEMON_LUMP_START 158
#define REDDEMON_LUMP_END 168
#define MAGE_LUMP_START 169
#define MAGE_LUMP_END 174
#define BAT_LUMP_START 175
#define BAT_LUMP_END 180
#define GREL_LUMP_START 181
#define GREL_LUMP_END 191
#define EXPWALL_LUMP_START 193
#define EXPWALL_LUMP_END 195
#define W_WATER_EXP_LUMP_START 196
#define W_WATER_EXP_LUMP_END 198
#define WALL2_LUMP_START 199
#define WALL2_LUMP_END 199
#define WALL3_LUMP_START 200
#define WALL3_LUMP_END 201
#define WALL4_LUMP_START 202
#define WALL4_LUMP_END 202
#define WALL5_LUMP_START 203
#define WALL5_LUMP_END 203
#define WALL6_LUMP_START 204
#define WALL6_LUMP_END 205
#define WALL7_LUMP_START 206
#define WALL7_LUMP_END 207
#define WALL6_2_LUMP_START 208
#define WALL6_2_LUMP_END 209
#define WALL8_LUMP_START 210
#define WALL8_LUMP_END 211
#define WALL9_LUMP_START 212
#define WALL9_LUMP_END 213
#define WALL10_LUMP_START 214
#define WALL10_LUMP_END 215
#define WALL11_LUMP_START 216
#define WALL11_LUMP_END 217
#define WALL12_LUMP_START 218
#define WALL12_LUMP_END 219
#define WALL13_LUMP_START 220
#define WALL13_LUMP_END 221
#define WALL14_LUMP_START 222
#define WALL14_LUMP_END 223
#define WALL15_LUMP_START 224
#define WALL15_LUMP_END 225
#define WALL16_LUMP_START 226
#define WALL16_LUMP_END 227
#define WALL18_LUMP_START 228
#define WALL18_LUMP_END 229
#define WALL17_LUMP_START 230
#define WALL17_LUMP_END 231
#define WALL19_LUMP_START 232
#define WALL19_LUMP_END 233
#define WALL20_LUMP_START 234
#define WALL20_LUMP_END 235
#define WALL21_LUMP_START 236
#define WALL21_LUMP_END 237
#define WALL22_LUMP_START 238
#define WALL22_LUMP_END 239
#define WALL23_LUMP_START 240
#define WALL23_LUMP_END 241
#define WALL24_LUMP_START 242
#define WALL24_LUMP_END 243
#define WALL25_LUMP_START 244
#define WALL25_LUMP_END 245
#define WALL26_LUMP_START 246
#define WALL26_LUMP_END 247
#define WALL27_LUMP_START 248
#define WALL27_LUMP_END 249
#define WALL28_LUMP_START 250
#define WALL28_LUMP_END 251
#define WALL29_LUMP_START 252
#define WALL29_LUMP_END 253
#define WALL30_LUMP_START 254
#define WALL30_LUMP_END 255
#define WALL31_LUMP_START 256
#define WALL31_LUMP_END 257
#define WALL32_LUMP_START 258
#define WALL32_LUMP_END 259
#define WALL33_LUMP_START 260
#define WALL33_LUMP_END 261
#define WALL34_LUMP_START 262
#define WALL34_LUMP_END 262
#define WALL36_LUMP_START 263
#define WALL36_LUMP_END 266
#define W_WARP_LUMP_START 267
#define W_WARP_LUMP_END 270
#define W_TORCH_LUMP_START 278
#define W_TORCH_LUMP_END 279
#define SUB_STONE_LUMP_START 280
#define SUB_STONE_LUMP_END 281
#define BLOODY_SUB_STONE_LUMP_START 282
#define BLOODY_SUB_STONE_LUMP_END 283
#define W_BREATH_LUMP_START 284
#define W_BREATH_LUMP_END 287
#define W_WOOD_DOORWAY_LUMP_START 288
#define W_WOOD_DOORWAY_LUMP_END 288
#define W_WOOD_DOORWAY_GLOW_LUMP_START 289
#define W_WOOD_DOORWAY_GLOW_LUMP_END 289
#define W_WATER_GATES_LUMP_START 290
#define W_WATER_GATES_LUMP_END 293
#define W_PRE_CHEATS_LUMP_START 294
#define W_PRE_CHEATS_LUMP_END 294
#define W_CHEAT_GOD_LUMP_START 295
#define W_CHEAT_GOD_LUMP_END 295
#define W_CHEAT_WARP_LUMP_START 296
#define W_CHEAT_WARP_LUMP_END 296
#define W_CHEAT_ITEMS_LUMP_START 297
#define W_CHEAT_ITEMS_LUMP_END 297
#define W_CHEAT_FREEZE_LUMP_START 298
#define W_CHEAT_FREEZE_LUMP_END 298
#define W_POST_CHEAT_LUMP_START 299
#define W_POST_CHEAT_LUMP_END 299
#define W_SURFACE_PLAQ_LUMP_START 300
#define W_SURFACE_PLAQ_LUMP_END 300
#define W_BREATH2_LUMP_START 301
#define W_BREATH2_LUMP_END 304
#define W_MAGE_STATUE_LUMP_START 305
#define W_MAGE_STATUE_LUMP_END 305
#define W_ZOMBIE_STATUE_LUMP_START 306
#define W_ZOMBIE_STATUE_LUMP_END 306
#define W_EYE_STATUE_LUMP_START 307
#define W_EYE_STATUE_LUMP_END 307
#define W_NEM_STATUE_LUMP_START 308
#define W_NEM_STATUE_LUMP_END 308
#define W_SKELETION_STATUE_LUMP_START 309
#define W_SKELETION_STATUE_LUMP_END 309
#define W_SPOOK_STATUE_LUMP_START 310
#define W_SPOOK_STATUE_LUMP_END 310
#define W_ORCH_STATUE_LUMP_START 311
#define W_ORCH_STATUE_LUMP_END 311
//
// Amount of each data item
//
#define NUMCHUNKS 626
#define NUMFONT 1
#define NUMFONTM 0
#define NUMPICS 309
#define NUMPICM 1
#define NUMSPRITES 1
#define NUMTILE8 108
#define NUMTILE8M 36
#define NUMTILE16 216
#define NUMTILE16M 72
#define NUMTILE32 0
#define NUMTILE32M 0
#define NUMEXTERNS 21
//
// File offsets for data items
//
#define STRUCTPIC 0
#define STRUCTPICM 1
#define STRUCTSPRITE 2
#define STARTFONT 3
#define STARTFONTM 4
#define STARTPICS 4
#define STARTPICM 313
#define STARTSPRITES 314
#define STARTTILE8 315
#define STARTTILE8M 316
#define STARTTILE16 317
#define STARTTILE16M 533
#define STARTTILE32 605
#define STARTTILE32M 605
#define STARTEXTERNS 605
//
// Thank you for using IGRAB!
//