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.gitignore
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# Unreal Engine
*.uasset
*.umap
*.COPY
# Visual Studio 2015 user specific files
.vs/
# Visual Studio 2015 database file
*.VC.db
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
# *.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
# *.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Binary Files
RprsImporter/Binaries/*
Plugins/RPRPlugin/Binaries/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/RPRPlugin/Intermediate/*
# Don't need duplicate sources or binaries from the packaged plugin
bin/*
Binaries/*
Saved/
/BuildPluginTools/PluginStaging/
# ignore linux generated files
.kdev4/
.vscode/
CMakeLists.txt
Makefile
RPR.code-workspace
RPR.kdev4
RPR.pro
RPR.workspace
RPRCodeCompletionFolders.txt
RPRCodeLitePreProcessor.txt
RPRConfig.pri
RPRDefines.pri
RPRHeader.pri
RPRIncludes.pri
RPRSource.pri