Chips are compact elements that represent an input, attribute, or action.
Contents
Before you can use Material chips, you need to add a dependency to the Material Components for Android library. For more information, go to the Getting started page.
Chips allow users to enter information, make selections, filter content, or trigger actions. While buttons are expected to appear consistently and with familiar calls to action, chips should appear dynamically as a group of multiple interactive elements.
A Chip
can be added in a layout with the following:
<com.google.android.material.chip.Chip
android:id="@+id/chip"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/text"/>
Changes to a chip can be observed with the following:
chip.setOnClickListener {
// Responds to chip click
}
chip.setOnCloseIconClickListener {
// Responds to chip's close icon click if one is present
}
chip.setOnCheckedChangeListener { chip, isChecked ->
// Responds to chip checked/unchecked
}
Chips support content labeling for accessibility and are readable by most screen readers, such as TalkBack. Text rendered in chips is automatically provided to accessibility services. Additional content labels are usually unnecessary.
The Widget.Material3.Chip.*
styles use an
InsetDrawable
to extend the chip's touch target when necessary to meet Android's recommended
accessibility touch target size.
Developers can override a chip's minimum touch target size using
app:chipMinTouchTargetSize
. Developers can set whether the chip should extend
its bounds to meet the minimum touch target using app:ensureMinTouchTargetSize
(true by default).
Call setLayoutDirection(int)
with View.LAYOUT_DIRECTION_LOCALE
to ensure
that the chip's ancestor TextView
renders the text with proper paddings.
Without this, the initial rendering may look like the text has its padding set
according to LTR direction.
chip.layoutDirection = View.LAYOUT_DIRECTION_LOCALE
Chips are most commonly used in groups. We recommend using ChipGroup
because
it is purpose-built to handle multi-chip layouts and behavior patterns, as
opposed to a ViewGroup
such as RecyclerView
. A ChipGroup
contains a set of
Chip
s and manages their layout and multiple-exclusion scope, similarly to a
RadioGroup
.
A ChipGroup
rearranges chips across multiple rows by default.
<com.google.android.material.chip.ChipGroup
android:id="@+id/chipGroup"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<!-- Chips can be declared here, or added dynamically. -->
</com.google.android.material.chip.ChipGroup>
A ChipGroup
can also constrain its chips to a single row using the
app:singleLine
attribute. Using a single row may necessitate wrapping the
ChipGroup
with a HorizontalScrollView
.
<HorizontalScrollView
... >
<com.google.android.material.chip.ChipGroup
...
app:singleLine="true">
<!-- Chips can be declared here, or added dynamically. -->
</com.google.android.material.chip.ChipGroup>
</HorizontalScrollView>
A ChipGroup
can insert spacing between chips in a row or between rows of chips
using the app:chipSpacing
attribute. Different horizontal and vertical spacing
can be set using the app:chipSpacingHorizontal
and app:chipSpacingVertical
attributes.
Note: The app:chipMinTouchTargetSize
will overrule vertical chip spacing
for lower amounts.
The following image shows a group of chips with
app:chipSpacingHorizontal="42dp"
.
The app:singleSelection
attribute can be set to true on a ChipGroup
in order
to toggle single-select and multi-select behaviors of child chips.
The app:selectionRequired
attribute can be set to true on a ChipGroup
to
prevent all child chips from being deselected - at least one option should be
chosen.
Changes to child chip's checked/unchecked state can be observed with the following:
val checkedChipId = chipGroup.checkedChipId // Returns View.NO_ID if singleSelection = false
val checkedChipIds = chipGroup.checkedChipIds // Returns a list of the selected chips' IDs, if any
chipGroup.setOnCheckedChangeListener { group, checkedId ->
// Responds to child chip checked/unchecked
}
A standalone ChipDrawable
can be used in contexts that require a Drawable
.
The most obvious use case is in text fields that "chipify" contacts, commonly
found in communications apps.
To use a ChipDrawable
, first create a chip resource in res/xml
. Note that
you must use the <chip
tag in your resource file.
In res/xml/standalone_chip.xml
:
<chip
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
app:chipIcon="@drawable/ic_chip"
android:text="@string/text"/>
Input Chip is the default Material style for standalone ChipDrawable
s, but you
can apply any of the other styles using the style
attribute. All the
attributes on Chip
can be applied to a ChipDrawable
resource.
A ChipDrawable can then be inflated from this resource with the following:
val chipDrawable = ChipDrawable.createFromResource(context, R.xml.chip)
For example, consider an editable e-mail address field that converts addresses
to chips as they are typed and validated. We can combine ChipDrawable
with
spans to add a chip to an EditText
:
chip.setBounds(0, 0, chip.intrinsicWidth, chip.intrinsicHeight)
val span = ImageSpan(chip)
val text = editText.text!!
text.setSpan(span, 0, text.length, Spanned.SPAN_EXCLUSIVE_EXCLUSIVE)
There are four types of chips: 1. assist, 2. filter, 3. input, 4.suggestion
API and source code:
Chip
ChipGroup
ChipDrawable
Assist chips represent smart or automated actions that can span multiple apps, such as opening a calendar event from the home screen. Assist chips function as though the user asked an assistant to complete the action.
The following example shows an activated assist chip.
In the layout:
<TextView
android:id="@+id/textView_1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/label_1"
android:textAlignment="viewEnd"/>
<com.google.android.material.chip.Chip
android:id="@+id/chip_1"
style="@style/Widget.Material3.Chip.Assist"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/chip_text_1"
app:chipIcon="@drawable/circle_1"
app:ensureMinTouchTargetSize="true"/>
Filter chips use tags or descriptive words to filter content.
Filter chips clearly delineate and display options in a compact area. They are a good alternative to toggle buttons or checkboxes.
The following example shows six filter chips.
In the layout:
<com.google.android.material.chip.ChipGroup
...>
<com.google.android.material.chip.Chip
android:id="@+id/chip_1"
style="@style/Widget.Material3.Chip.Filter"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:checked="true"
android:text="@string/text_filter_1"/>
<com.google.android.material.chip.Chip
...
style="@style/Widget.Material3.Chip.Filter"
android:text="@string/text_filter_2"/>
<com.google.android.material.chip.Chip
...
style="@style/Widget.Material3.Chip.Filter"
android:checked="true"
android:text="@string/text_filter_3"/>
<com.google.android.material.chip.Chip
...
style="@style/Widget.Material3.Chip.Filter"
android:text="@string/text_filter_4"/>
<com.google.android.material.chip.Chip
...
style="@style/Widget.Material3.Chip.Filter"
android:text="@string/text_filter_5"/>
<com.google.android.material.chip.Chip
...
style="@style/Widget.Material3.Chip.Filter"
android:text="@string/text_filter_6"/>
</com.google.android.material.chip.ChipGroup>
Input chips represent a discrete piece of information in compact form, such as an entity (person, place, or thing) or text. They enable user input and verify that input by converting text into chips.
The following example shows three input chips.
In the layout:
<com.google.android.material.chip.ChipGroup
...>
<com.google.android.material.chip.Chip
android:id="@+id/chip_1"
style="@style/Widget.Material3.Chip.Input"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/text_input_1"/>
<com.google.android.material.chip.Chip
...
style="@style/Widget.Material3.Chip.Input"
android:text="@string/text_input_2"/>
<com.google.android.material.chip.Chip
...
style="@style/Widget.Material3.Chip.Input"
android:text="@string/text_input_3"/>
</com.google.android.material.chip.ChipGroup>
Suggestion chips help narrow a user’s intent by presenting dynamically generated suggestions, such as offering possible responses or providing search filters.
The following example shows three suggestion chips.
In the layout:
<com.google.android.material.chip.ChipGroup
...>
<com.google.android.material.chip.Chip
android:layout_width="wrap_content"
android:layout_height="wrap_content"
style="@style/Widget.Material3.Chip.Suggestion"
android:text="@string/chip_text_1"/>
<com.google.android.material.chip.Chip
...
style="@style/Widget.Material3.Chip.Suggestion"
android:text="@string/chip_text_2"/>
<com.google.android.material.chip.Chip
...
style="@style/Widget.Material3.Chip.Suggestion.Elevated"
android:text="@string/chip_text_3"/>
</com.google.android.material.chip.ChipGroup>
The following is an anatomy diagram of a chip:
- Container
- Text
- Remove icon (optional)
- Thumbnail (optional)
Element | Attribute | Related method(s) | Default value |
---|---|---|---|
Color | app:chipBackgroundColor |
setChipBackgroundColor setChipBackgroundColorResource getChipBackgroundColor |
?attr/colorOnSurface |
Ripple color | app:rippleColor |
setRippleColor setRippleColorResource getRippleColor |
?attr/colorOnSecondaryContainer at 12% |
Stroke width | app:chipStrokeWidth |
setStrokeWidth setChipStrokeWidthResource getChipStrokeWidth |
1dp |
Stroke color | app:chipStrokeColor |
setStrokeColor setChipStrokeColorResource getChipStrokeColor |
?attr/colorOnSurface |
Min height | app:chipMinHeight |
setChipMinHeight setChipMinHeightResource getChipMinHeight |
32dp |
Padding | app:chipStartPadding app:chipEndPadding |
setChip*Padding setChip*PaddingResource getChip*Padding |
4dp (start)6dp (end) |
Shape | app:shapeAppearance shapeAppearanceOverlay |
setShapeAppearanceModel getShapeAppearanceModel |
?attr/shapeAppearanceSmallComponent with 8dp cornerSize |
Min touch target | app:chipMinTouchTargetSize app:ensureMinTouchTargetSize |
ensureAccessibleTouchTarget setEnsureAccessibleTouchTarget shouldEnsureAccessibleTouchTarget |
48dp true |
Checkable | android:checkable |
setCheckable setCheckableResource isCheckable |
true (input, suggestion, filter) |
Chip icon
Element | Attribute | Related method(s) | Default value |
---|---|---|---|
Icon | app:chipIcon |
setChipIconVisible isChipIconVisible |
null |
Visibility | app:chipIconVisible |
setChipIcon setChipIconResource getChipIcon |
true (input and assist) |
Color | app:chipIconTint |
setChipIconTint setChipIconTintResource getChipIconTint |
null |
Size | app:chipIconSize |
setChipIconSize setChipIconSizeResource getChipIconSize |
18dp |
Padding | app:iconStartPadding app:iconEndPadding |
setIcon*Padding setIcon*PaddingResource getIcon*Padding |
0dp , -2dp (filter end padding) |
Checked icon
If visible, the checked icon overlays the chip icon.
Element | Attribute | Related method(s) | Default value |
---|---|---|---|
Icon | app:checkedIcon |
setCheckedIconVisible isCheckedIconVisible |
@drawable/ic_m3_chip_checked_circle |
Visibility | app:checkedIconVisible |
setCheckedIcon setCheckedIconResource getCheckedIcon |
true (input, filter) |
Color | app:checkedIconTint |
setCheckedIconTint setCheckedIconTintResource getCheckedIconTint |
null |
Element | Attribute | Related method(s) | Default value |
---|---|---|---|
Text label | android:text |
setChipText setChipTextResource getChipText |
null |
Color | android:textColor |
setTextColor getTextColors |
?attr/colorOnSurfaceVariant |
Typography | android:textAppearance |
setTextAppearance setTextAppearanceResource getTextAppearance |
?attr/textAppearanceLabelLarge |
Padding | app:textStartPadding app:textEndPadding |
setText*Padding setText*PaddingResource getText*Padding |
8dp (start)6dp (end) |
Element | Attribute | Related method(s) | Default value |
---|---|---|---|
Icon | app:closeIcon |
setCloseIcon setCloseIconResource getCloseIcon |
@drawable/ic_mtrl_chip_close_circle |
Visibility | app:closeIconVisible |
setCloseIconVisible isCloseIconVisible |
true for input |
Color | app:closeIconTint |
setCloseIconTint setCloseIconTintResource getCloseIconTint |
?attr/colorOnSurfaceVariant |
Size | app:closeIconSize |
setCloseIconSize setCloseIconSizeResource getCloseIconSize |
18dp |
Padding | app:closeIconStartPadding app:closeIconEndPadding |
setCloseIcon*Padding setCloseIcon*PaddingResource getCloseIcon*Padding |
4dp input end padding |
Content description | N/A | setCloseIconContentDescription getCloseIconContentDescription |
@string/mtrl_chip_close_icon_content_description |
Element | Attribute | Related method(s) | Default value |
---|---|---|---|
Layout | app:singleLine |
setSingleLine isSingleLine |
false |
Selection | app:singleSelection app:selectionRequired |
setSingleSelection* isSingleSelection* |
false false |
Spacing | app:chipSpacing app:chipSpacingHorizontal chipSpacingVertical |
setSpacing* setChipSpacing*Resource getSpacing* |
8dp |
Element | Style |
---|---|
Default style (assist chip) | Widget.Material3.Chip.Assist |
Input chip | Widget.Material3.Chip.Input |
Suggestion chip | Widget.Material3.Chip.Suggestion |
Filter chip | Widget.Material3.Chip.Filter |
ChipGroup style |
Widget.Material3.ChipGroup |
Element | Theme attribute | Default style |
---|---|---|
Chip |
?attr/chipStyle |
Widget.Material3.Chip.Assist |
ChipGroup |
?attr/chipGroupStyle |
Widget.Material3.ChipGroup |
ChipDrawable |
?attr/chipStandaloneStyle |
Widget.Material3.Chip.Input |
See the full list of styles and attributes.
Chips support Material Theming, which customizes color, typography and shape.
API and source code:
Chip
ChipGroup
ChipDrawable
The following example shows chips with Material Theming.
Use theme attributes and styles in res/values/styles.xml
, which applies the
theme to all chips and affects other components:
<style name="Theme.App" parent="Theme.Material3.*">
...
<item name="colorOnSurface">@color/shrine_pink_100</item>
<item name="textAppearanceBodyMedium">@style/TextAppearance.App.BodyMedium</item>
<item name="shapeAppearanceSmallComponent">@style/ShapeAppearance.App.SmallComponent</item>
<item name="chipStyle">@style/Widget.App.Chip</item>
</style>
<style name="Widget.App.Chip" parent="Widget.Material3.Chip.Input">
<item name="chipIconTint">@color/shrine_pink_900</item>
<item name="chipBackgroundColor">@color/white</item>
<item name="chipStrokeWidth">2dp</item>
<item name="chipStrokeColor">@color/stroke_tint</item>
<item name="checkedIconVisible">false</item>
<item name="shapeAppearanceOverlay">@null</item>
</style>
<style name="TextAppearance.App.BodyMedium" parent="TextAppearance.Material3.BodyMedium">
<item name="fontFamily">@font/rubik_regular</item>
<item name="android:fontFamily">@font/rubik_regular</item>
</style>
<style name="ShapeAppearance.App.SmallComponent" parent="ShapeAppearance.Material3.SmallComponent">
<item name="cornerFamily">cut</item>
<item name="cornerSize">4dp</item>
</style>
in color/stroke_tint.xml
:
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:color="?attr/colorOnSurface" android:state_checked="true"/>
<item android:color="@color/shrine_pink_100"/>
</selector>
Use a default style theme attribute, styles and a theme overlay. This applies the theme to all chips but does not affect other components:
<style name="Theme.App" parent="Theme.Material3.*">
...
<item name="chipStyle">@style/Widget.App.Chip</item>
</style>
<style name="Widget.App.Chip" parent="Widget.Material3.Chip.Input">
<item name="materialThemeOverlay">@style/ThemeOverlay.App.Chip</item>
<item name="android:textAppearance">@style/TextAppearance.App.BodyMedium</item>
<item name="shapeAppearance">@style/ShapeAppearance.App.SmallComponent</item>
...
</style>
<style name="ThemeOverlay.App.Chip" parent="">
<item name="colorOnSurface">@color/shrine_pink_900</item>
</style>
Use the style in the layout, which affects only specific chips:
<com.google.android.material.chip.Chip
...
style="@style/Widget.App.Chip." />