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When there is already applied rotation then what should world space scale do? Maybe shear? Enginens like Unity seems to avoid this issue by just prohibiting it - there scaling via gizmos can only be done in local space
The text was updated successfully, but these errors were encountered:
When there is already applied rotation then what should world space scale do? Maybe shear? Enginens like Unity seems to avoid this issue by just prohibiting it - there scaling via gizmos can only be done in local space
The text was updated successfully, but these errors were encountered: