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Doesn't work properly with orthographic projections #26
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I have a fix for this. I factor in the projection[0][0] into the gContext.mScreenFactor computation. I will set up a PR for this. |
Hi, |
Hi |
Any updates? |
This appears to be fixed (at least) in the current development branch, but you have to call |
Currently the drawing is tied directly to the input projection matrix. If you input an orthographic projection then often the widget drawing is tiny.
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