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Support for Right-Handed Systems #315
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I was investigating making this change, and I found that changing
Something like this is what I had in mind, though it requires that to be non-const and I don't think that would be a great first change without prior approval. |
Upon further testing that change alone wouldn't quite enough, something broke with rotations. |
it sounds reasonable to me to add a new accessors to set right or left hand. |
Any updates on that, I am curious if that will help the Y rotation flip/flop issue #294 which would basically be life saving. |
The
AllowAxisFlip()
is great for keeping the gizmo from flipping, 😛, but it doesn't show the right coordinate-system for right-handed systems.Would need to allow user to specify an axis to negate, in my case would be Z, to show properly for right-handed.
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