diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 657e86da82ad..0942f05c2921 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -311,7 +311,6 @@ allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/bag/ore, /obj/item/pickaxe) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/mining/heavy custom_price = 4500 - slowdown = 0.5 /obj/item/clothing/head/helmet/space/hardsuit/mining/heavy name = "heavy mining helmet" @@ -393,13 +392,11 @@ if(on) linkedsuit.name = initial(linkedsuit.name) linkedsuit.desc = initial(linkedsuit.desc) - linkedsuit.slowdown = 1 linkedsuit.clothing_flags |= STOPSPRESSUREDAMAGE linkedsuit.cold_protection |= CHEST | GROIN | LEGS | FEET | ARMS | HANDS else linkedsuit.name += " (combat)" linkedsuit.desc = linkedsuit.alt_desc - linkedsuit.slowdown = linkedsuit.combat_slowdown linkedsuit.clothing_flags &= ~STOPSPRESSUREDAMAGE linkedsuit.cold_protection &= ~(CHEST | GROIN | LEGS | FEET | ARMS | HANDS) if(linkedsuit.lightweight) @@ -427,12 +424,13 @@ // supports_variations = DIGITIGRADE_VARIATION | VOX_VARIATION // CELADON-EDIT - ORIGINAL supports_variations = DIGITIGRADE_VARIATION | VOX_VARIATION | TAJARA_VARIATION // [/CELADON-EDIT] + slowdown = 0.5 var/combat_slowdown = 0 //slowdown when in combat mode var/lightweight = 0 //used for flags when toggling //Ramzi Syndie suit /obj/item/clothing/head/helmet/space/hardsuit/syndi/ramzi - name = "rusted-red hardsuit helmet" + name = "rust-red hardsuit helmet" desc = "A beat-up standardized dual-mode helmet derived from more advanced special operations helmets, its red rusted into a dirty brown. It is in EVA mode. Manufactured by Ramzi Clique." alt_desc = "A beat-up standardized dual-mode helmet derived from more advanced special operations helmets, its red rusted into a dirty brown. It is in combat mode. Manufactured by Ramzi Clique." icon_state = "hardsuit1-ramzi" @@ -441,7 +439,7 @@ armor = list("melee" = 35, "bullet" = 25, "laser" = 20,"energy" = 40, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75) /obj/item/clothing/suit/space/hardsuit/syndi/ramzi - name = "rusted-red hardsuit" + name = "rust-red hardsuit" desc = "A beat-up standardized dual-mode hardsuit derived from more advanced special operations hardsuits, its red rusted into a dirty brown. It is in EVA mode. Manufactured by Ramzi Clique." alt_desc = "A beat-up standardized dual-mode hardsuit derived from more advanced special operations hardsuits, its red rusted into a dirty brown. It is in combat mode. Manufactured by Ramzi Clique." icon_state = "hardsuit1-ramzi" @@ -451,7 +449,7 @@ lightweight = 1 jetpack = null armor = list("melee" = 35, "bullet" = 25, "laser" = 20,"energy" = 40, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75) - combat_slowdown = 0.5 + slowdown = 0.7 jetpack = null // [CELADON-ADD] - TAJARA supports_variations = DIGITIGRADE_VARIATION | VOX_VARIATION @@ -531,7 +529,6 @@ // supports_variations = VOX_VARIATION // CELADON-EDIT - ORIGINAL supports_variations = VOX_VARIATION | TAJARA_VARIATION // [/CELADON-EDIT] - combat_slowdown = 0.4 jetpack = null /obj/item/clothing/head/helmet/space/hardsuit/syndi/cybersun/paramed @@ -697,6 +694,7 @@ item_state = "sec_hardsuit" armor = list("melee" = 35, "bullet" = 15, "laser" = 30, "energy" = 40, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security + slowdown = 0.5 // [CELADON-EDIT] - TAJARA // supports_variations = DIGITIGRADE_VARIATION | VOX_VARIATION // CELADON-EDIT - ORIGINAL supports_variations = DIGITIGRADE_VARIATION | VOX_VARIATION | TAJARA_VARIATION @@ -958,7 +956,7 @@ armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 40, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100) allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi - slowdown = 0 + slowdown = 0.5 shield_state = "shield-red" shield_on = "shield-red" jetpack = /obj/item/tank/jetpack/suit @@ -1248,7 +1246,7 @@ armor = list("melee" = 50, "bullet" = 45, "laser" = 40, "energy" = 30, "bomb" = 60, "bio" = 100, "rad" = 60, "fire" = 90, "acid" = 75) //intentionally the fucking strong, this is master chief-tier armor //is this really what you call the strong?? is this the best solgov has to offer?????? helmettype = /obj/item/clothing/head/helmet/space/hardsuit/solgov allowed = list(/obj/item/gun, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals) - slowdown = 0 + slowdown = 0.5 // [CELADON-EDIT] - TAJARA // supports_variations = DIGITIGRADE_VARIATION // CELADON-EDIT - ORIGINAL supports_variations = DIGITIGRADE_VARIATION | TAJARA_VARIATION @@ -1275,7 +1273,7 @@ actions_types = list(/datum/action/item_action/toggle_helmet) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/quixote jetpack = /obj/item/tank/jetpack/suit - slowdown = 0 + slowdown = 0.3 max_heat_protection_temperature = 20000 var/datum/action/innate/quixotejump/jump