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I'm suprised nobody's suggested this yet...
The text was updated successfully, but these errors were encountered:
PRs welcome! :)
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is there any documentation or details on what functions need to be implemented to obtain OpenGL parity?
for a potential contributor
There are two platforms (D3D11 and OpenGL) that implement the functions necessary that any Vulkan port would need to match.
The CUDA platform uses an older pattern which I'd like to one day update. But for now, ignore it.
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I'm suprised nobody's suggested this yet...
The text was updated successfully, but these errors were encountered: