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Copy pathSword of the Vagrant.txt
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Sword of the Vagrant.txt
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Included in the text file:
[Upscale Quality]
[Enable / Disable Dynamic Resolution]
[RRS]
[Image Sharpening]
[Vignette]
[Fog]
[Motion Blur]
[Film Grain]
[CHROM AB]
[Lens Flare]
[Sky Lighting Quality]
[Adaptive Exposure]
[View Distance Scale]
[DOF]
[Anisotropic Filtering]
[MSAA]
[AA]
[Shadow]
[Shadow Distance]
[SSAO]
[Bloom]
[MIN/MAX/Default GFX Quality]
Note:
The [GFX Quality] Are For:
[Adaptive Exposure]
[View Distance Scale]
[DOF]
[Anisotropic Filtering]
[MSAA]
[AA]
[Shadow]
[Shadow Distance]
[SSAO]
[Bloom]
=====
[Upscale Quality] Is noticeable (more usable) when using lower RRS + AA OFF, AA Very Low or AA Low.
Type-0: Nearest filtering
Type-1: Simple Bilinear
Type-2: Directional blur with unsharp mask upsample. (default)
Type-3: 5-tap Catmull-Rom bicubic, approximating Lanczos 2.
Type-4: 13-tap Lanczos 3.
Type-5: 36-tap Gaussian-filtered unsharp mask (very expensive, but good for extreme upsampling)
[RRS] is Render Resolution Scale and it disables Dynamic Resolution Function.
Please use:
Handheld RRS for Handheld Mode.
Docked RRS for Docked Mode.
Don't activate them at the same time!
Some GFX Codes has no Function/Effect to the Game.
This game gave hand drawing graphic, many GFX don't effect the game, think.
Need OC GPU depend of yours options.
This game can run close to 1152p@60FPS and 1440p@30FPS. I think with 4ifir it can run 1440@60FPS