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sockwrapper.cpp
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/*
* winsockµÄ°ü¹üº¯Êý
*
*/
#include <winsock2.h>
#include <stdio.h>
SOCKET Socket(int af, int type, int protocol)
{
SOCKET sock = socket(af, type, protocol);
if(sock == INVALID_SOCKET)
{
printf("Error at socket(): %ld\n", WSAGetLastError());
WSACleanup();
exit(1);
}
return sock;
}
int Bind(SOCKET s, const struct sockaddr FAR *name, int namelen)
{
int iResult = bind(s, name, namelen);
if(iResult == SOCKET_ERROR)
{
printf("Error at bind(): %d\n", WSAGetLastError());
closesocket(s);
WSACleanup();
exit(1);
}
return iResult;
}
int Listen(SOCKET s, int backlog)
{
int iResult = listen(s, backlog);
if(iResult != 0)
{
printf("Error at listen(): %d\n", WSAGetLastError());
closesocket(s);
WSACleanup();
exit(1);
}
return iResult;
}
int Connect(SOCKET s, const struct sockaddr FAR *name, int namelen)
{
int iResult = connect(s, name, namelen);
if(iResult == SOCKET_ERROR)
{
printf("Error at connect(): %d\n", WSAGetLastError());
closesocket(s);
// WSACleanup();
// exit(1);
}
return iResult;
}
SOCKET Accept(SOCKET s, struct sockaddr FAR *addr, int FAR *addrlen)
{
SOCKET sock = accept(s, addr, addrlen);
if(sock == INVALID_SOCKET)
{
printf("Error at accept(): %ld\n", WSAGetLastError());
closesocket(s);
// WSACleanup();
// exit(1);
}
return sock;
}
int Recv(SOCKET s, char FAR *buf, int len, int flags)
{
int iBytes = recv(s, buf, len, flags);
if(iBytes == SOCKET_ERROR)
{
printf("Error at recv(): %ld\n", WSAGetLastError());
closesocket(s);
// WSACleanup();
// exit(1);
return iBytes;
}
else if(iBytes == 0)
{
printf("Connection closed.\n");
closesocket(s);
return iBytes;
}
else
{
return iBytes;
}
}
int Send(SOCKET s, char FAR *buf, int len, int flags)
{
int iBytes = send(s, buf, len, flags);
if(iBytes == SOCKET_ERROR)
{
printf("Error at send(): %ld\n", WSAGetLastError());
closesocket(s);
// WSACleanup();
// exit(1);
return iBytes;
}
else if(iBytes == 0)
{
printf("Connection closed.\n");
closesocket(s);
return iBytes;
}
else
{
return iBytes;
}
}