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[Suggestion] Suggestions, as a pack painter. #57
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4.2 - Emissive entity textures, because why not. |
(Less serious) 5 - Custom sky: Ability to change the properties of the sky. |
Regarding the last requests, you can refer to this ticket asiekierka/MageMC#1. The current releases for MAGE can be found on Curse, here. |
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1 - Overlays: A better implementation of what "Edge" was supposed to be.
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Example:
2 - Conditional Item Textures/Models: Item models, or textures changing depending on certain NBT data. E.g; name, enchantment, stacksize, etc.
(Also, having elytras and armour change depending on these factors would also be cool, but it's not as needed.)
3 - Conditional Block Textures/Models: Model, or texture changing depending on certain NBT data. E.g; name, disk, if certain items are in the block's inventory, adjacent blocks, biome, etc.
4 - Conditional Entity Textures (or models); The texture (or model, if possible) changing depending on certain NBT data. E.g; name, biome.
4.1 - Random Entity Textures (or models); Self explanatory, randomized textures for an entity, or model, if possible.
(If it's only possible to override a tile entities's model, that's perfectly fine.)
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