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Dynmap rendering #67

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krakah opened this issue Jul 11, 2019 · 0 comments
Open

Dynmap rendering #67

krakah opened this issue Jul 11, 2019 · 0 comments

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@krakah
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krakah commented Jul 11, 2019

Hello!

Dynmap doesnt always work well with mods. FlatColoredBlocks being one of them. It renders a black square where a block is placed.

Normally in my world I can go into dynmap and manually assign a blockID a texture in the mod. For instance I can put this in the dynmap config file for project red for basalt:

texture:id=txt0019,filename=assets/projectred/textures/blocks/world/basalt.png,xcount=1,ycount=1 block:id=stone,data=3,patch0=0:txt0019,patch1=0:txt0019,patch2=0:txt0019,patch3=0:txt0019,patch4=0:txt0019,patch5=0:txt0019,stdrot=true

Here the texture0019 is given the value of /path/path/path/basalt.png and then block:id=ston,data=3 is the basalt block.

This allows the block to render on dynmap. Its a pain, but I dont have to do it often. For FlatColoredBlocks I notice there are no texture files

I can assign a block id of block:id=flatcoloredblock78,data=3 for a specific colored block. But what are you using for textures? I don't see any textures in the .jar file..

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