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just some ideas for improvements to the game itself
walk along corridor until next encounter. ambushes from sides, autoturn to confront, when from multiple sides, must finish in time to not get hit? choose side to turn to? choose when to turn? by holding saber pointed out of screen toward that direction?
melee troopers, block their attack from certain angle/position, perpendicular position to attack them? comes in and out of attack range?
vader encounters, same as melee but more attack combos to block and smaller window to attack + chance for block(visual kickback)+counter from vader if miss, future encounters, also throw debris when move out of attack range, future, also when within range, while he’s attacking. when defeated, he staggers and retreats
pal swapped troopers with different fire-rates, spread, accuracy, health, damage
The text was updated successfully, but these errors were encountered:
just some ideas for improvements to the game itself
walk along corridor until next encounter. ambushes from sides, autoturn to confront, when from multiple sides, must finish in time to not get hit? choose side to turn to? choose when to turn? by holding saber pointed out of screen toward that direction?
melee troopers, block their attack from certain angle/position, perpendicular position to attack them? comes in and out of attack range?
vader encounters, same as melee but more attack combos to block and smaller window to attack + chance for block(visual kickback)+counter from vader if miss, future encounters, also throw debris when move out of attack range, future, also when within range, while he’s attacking. when defeated, he staggers and retreats
pal swapped troopers with different fire-rates, spread, accuracy, health, damage
The text was updated successfully, but these errors were encountered: