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level improvements #12

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Chovin opened this issue Feb 10, 2020 · 0 comments
Open

level improvements #12

Chovin opened this issue Feb 10, 2020 · 0 comments

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@Chovin
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Chovin commented Feb 10, 2020

just some ideas for improvements to the game itself

walk along corridor until next encounter. ambushes from sides, autoturn to confront, when from multiple sides, must finish in time to not get hit? choose side to turn to? choose when to turn? by holding saber pointed out of screen toward that direction?

melee troopers, block their attack from certain angle/position, perpendicular position to attack them? comes in and out of attack range?

vader encounters, same as melee but more attack combos to block and smaller window to attack + chance for block(visual kickback)+counter from vader if miss, future encounters, also throw debris when move out of attack range, future, also when within range, while he’s attacking. when defeated, he staggers and retreats

pal swapped troopers with different fire-rates, spread, accuracy, health, damage

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