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Paralyzing yourself by looking into a mirror as a floating eye freezes you for rnd((MAXULEV+6) - u.ulevel) turns (as in vanilla) instead of 2d6 (as the floating eye paralysis gaze does in dNetHack).
OPROP_GSSDW weapons can miss wildly because it just falls back to the ordinary non-GSSDW case for headless monsters.
Welcome messages (such as "You have psychic powers. Type #ability or press Shift-B to access your powers!") as well as the paranoid_swim message hardcode bindings.
The vibrating square shows as ordinary floor when nearlooked/farlooked.
Guards are angered by convicts even if invisible, even though guards do not see invisible. Also, the entire guard/convict interaction is bad because it makes it possible to get stuck in a vault. A solution to this could be to give guards pick-axes, so you can dig out if you kill the guard.
Killing guards or the watch as a convict incurs the murder penalty, even if they were angered by you being a convict. I think this means angering them also incurs an alignment penalty.
CORDYCEPS and SPORE_ZOMBIE templates are not handled by parse_monster_template, meaning it is impossible to use the MONSTERTEMPLATE option to override highlighting.
When you read an unIDed spellbook but already know the spell, it says something like "You know "charm monster" quite well already. Try to refresh your memory anyway? [yn] (n)" but doesn't ID the spellbook.
You cannot wish for "a figurine of the ", only "a figurine of a ".
Riders do not leave corpses on the rogue level.
Engraving with a lit kamerel vajra engraves in the dust, rather than burning the engraving.
Gaining sickness resistance does not cure sickness.
Wielding the Singing Sword and waiting with . when polymorphed heals your base HP instead of your polymorphed HP.
The text was updated successfully, but these errors were encountered:
Paralyzing yourself by looking into a mirror as a floating eye freezes you for rnd((MAXULEV+6) - u.ulevel) turns (as in vanilla) instead of 2d6 (as the floating eye paralysis gaze does in dNetHack).OPROP_GSSDW weapons can miss wildly because it just falls back to the ordinary non-GSSDW case for headless monsters.Guards are angered by convicts even if invisible, even though guards do not see invisible. Also, the entire guard/convict interaction is bad because it makes it possible to get stuck in a vault. A solution to this could be to give guards pick-axes, so you can dig out if you kill the guard.Killing guards or the watch as a convict incurs the murder penalty, even if they were angered by you being a convict. I think this means angering them also incurs an alignment penalty.CORDYCEPS and SPORE_ZOMBIE templates are not handled by parse_monster_template, meaning it is impossible to use the MONSTERTEMPLATE option to override highlighting.When you read an unIDed spellbook but already know the spell, it says something like "You know "charm monster" quite well already. Try to refresh your memory anyway? [yn] (n)" but doesn't ID the spellbook.Riders do not leave corpses on the rogue level.Engraving with a lit kamerel vajra engraves in the dust, rather than burning the engraving.Wielding the Singing Sword and waiting with . when polymorphed heals your base HP instead of your polymorphed HP.The text was updated successfully, but these errors were encountered: